Textures are two-dimensional or three-dimensional patterns which you can assign, or map, to certain parameters of environments, shaders, and lights. You can also assign textures to certain parameters of other textures.
There are three basic types of textures:
- Surface textures (two-dimensional textures)
- Environment textures (three-dimensional textures)
- Solid textures (three-dimensional textures)
The window contains a list of all textures ( , , and ) and a list of all for the active environment/shader/texture/light.