If you are planning to mask the label, continue with step 2.
If you do not need to mask the label, you can skip to step 4.
The window automatically closes, a texture swatch appears in the , and the displays the texture’s parameters.
The image file is now mapped onto the shader, and appears on the shader swatch in the . By default, the image file covers the entire shader. However, you can limit the area it covers by masking the label or positioning it on the shader.