When you first create a light, its illumination is unrestricted. That is, depending on the light’s type and parameters, it can potentially illuminate every surface in your scene.
You may, however, want to restrict a light’s illumination by linking it to a particular surface (or group of surfaces). If you link a light to a surface, that surface is illuminated only by that light; all other lights are ignored. If the link is non-exclusive, the light also illuminates other surfaces. If the link is exclusive, the light only illuminates the surface it is linked to.
You can link forces to objects using the same method for linking lights to surfaces.
You can link a light to a surface using either the tool in the , or the .
To link a light to a surface using the Multi-lister
- Use Pick > Object
to select the surface(s) you want to link. - In the , select the light you want to link to the active surface(s).
See Link Lights in Render > Multi-lister
.
- In the , select .
To link a light to a surface using the Link Editor
- Use Pick > Object
to select the surface(s) and light(s) you want to link or unlink. - Select Render > Editors > Light Links
to open the . All active lights and surfaces are listed in the list (at the lowest component level) and in the .
- Click the button to link the lights and surfaces listed in the .
NoteAn alert box is displayed if no lights or only lights are listed in the . Make sure that your selection includes both lights and surfaces.
To view a light link in the Objects window
- In the , select the light you want view.
See List Objects in Render > Multi-lister
.
- In the , select . The window appears, listing all surfaces to which the active light is linked. Active objects appear highlighted in the window.
To remove a light link using the Multi-lister (Method 1)
- Use Pick > Object
to select the surface(s) you want to unlink. - In the , select the light you want to unlink from the active surface(s).
See Unlink Lights in Render > Multi-lister
.
- In the , select .
To remove a light link using the Multi-lister (Method 2)
- In the , select the light you want to unlink.
- In the , select . The window appears, listing all surfaces to which the active light is linked. Active objects appear highlighted in the window.
- Hold the
key and click the names in the window until all objects are highlighted. See Unlink Lights in Render > Multi-lister
.
- In the , select .