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Transform > Rotate

    Rotates picked items in the scene around a pivot point.

    Note

    The default local axes for an object are the same as the global axes. To change the orientation of an object’s local axes, use Transform > Local > Set Local Axes.

    Tip

    To permanently display the local axes of all picked objects, choose WindowDisplay > Toggles > Pivots  and turn on Local Axes Display.

    Rotate Options

    Global

    Rotate objects by incrementing their Euler rotation angles.

    This means that the rotation is done first to Z, then Y, then X. Consequently, the X rotational axis depends on the Y and Z rotations already done.

    Rotations done on DAG nodes above the current node also affect the rotational axis.

    Local

    Rotate each picked object around its local X, Y, and Z axes (displayed at each object’s pivot point).

    Universe

    Rotate objects around the world X, Y, and Z axes.

    Mouse buttons in Local and Universe modes

    Drag To...
      Rotate around the X axis
      Rotate around the Y axis
      Rotate around the Z axis