Turns the perspective view in the viewing plane as if you are watching the scene while tilting your head to the side.
can be used only in a window. It is always relative to the current position.
These sliders let you define a view by moving the camera.
The position, point position, and vector end point determine the view. The nine fields that define these positions contain decimal numbers. They represent, from left to right, the X, Y, and Z Coordinates for each of the three camera parameters.
To see the camera as you modify it, use WindowDisplay > Toggles > Cameras.
For orthographic windows, two of the three and values must be the same, and two of the three and values must be the same. If they are all different or all the same, the results are unpredictable. This is because viewing in orthographic windows is done on the window rather than on a camera.
The slider also takes a decimal number that defines the extent of the field of view of the camera in degrees. Values must be positive in the range of 0.2 to 179.