Creates one or more copies of the picked objects, with optional transformations applied to each copy.
The default options create an exact copy of the original at the same location. You will have to move the copy to see the original.
Duplicate Objects Options
The number of copies you want to create.
If you specify multiple copies, each copy is moved, rotated, and scaled relative to the previous copy.
Choose to transform copies using world space measurements.
Choose to transform copies relative to the measurements of the original.
XYZ space options
Move, rotate, and/or scale the geometry as it is copied.
Note that negative scaling values reflect the object across its pivot point.
Specifies whether the copied geometry should be a child of the same parent as the original geometry from which it was copied.
Choose to create real geometry.
Choose to create a lightweight reference to the original. When the original is change, the instance is automatically updated.
Copy animation applied to the object. Checking on this option gives access to the section (see below).
To duplicate an animated light, use Edit > Copy in the .
Geometry space options
Choose to space copies equally along the entire length of the curve or surface.
Choose to space copies at intervals controlled by the option.
The spacing between copies along the curve or surface when is set to .
The axis direction along which the object is duplicated. Choose , , , or . duplicates the object in either the positive U direction or the negative U direction, whichever is greater.
Use these check boxes to copy channels for All, Global, or Local parameters. To find out how to turn animation parameter controls on or off, see Animation > Editors > Param Control.
—Copies only the animation for the picked object.
– Copies the animation from picked nodes and the nodes above them.
– Copies the animation from the picked nodes and the nodes below them.
– Copies all animation from the picked nodes, the nodes above them, and the nodes below them.
Change the start time of the animation of the object being copied. This setting is applied to all nodes of the chosen hierarchy, not just the picked node.
- If the object being copied has time warps applied to its channels, all the time warps for each parameter are also copied. In this case, time offsets are achieved by adding a time shift warp, not by moving the animation curve.
- Time offsets are ignored for any expression that is copied.