Toggles anti-aliasing of shaded surfaces.
Use this tool to turn anti-aliasing on and off on shaded surfaces. This applies to surfaces shaded using either WindowDisplay > Hardware Shade or . You have the choice of two methods to anti-alias shaded surfaces: Software Anti-Alias and Hardware Anti-Alias.
Software anti-aliasing gives you a better quality result, but does not apply while you tumble in the view. Once you stop tumbling, there might be a time lag while the anti-aliasing is re-applied. Hardware anti-aliasing works during tumbling as well but the quality is less. You can use both methods simultaneously if you want.
To use the Hardware Anti-Aliasing method, you must first check on , then set to . You need to restart your computer for those settings to apply.
Anti-Alias Shaded Settings
Set this option to , , or to specify the level of software anti-aliasing. By default this option is set to . When you select , the following two options appear.
Sets the number of samples that will be taken and averaged. Generally, you should choose values lower than 36. Choosing a value that is too high for your scene may result in some artifacts, like banding.
To create a smooth image, the technique used moves the camera slightly. Setting a value lower than 1 in this option means the camera jitters less than a pixel; values greater than 1 jitter it more than 1 pixel. Choosing a value that is high results in greater blurring than choosing a low value.
Set this option to or to use hardware anti-aliasing. You need to restart the application for this setting to apply. The default setting is .
Once you have chosen the appropriate settings in the option boxes, you only need to select the menu items to turn the anti-aliasing on (check mark) or off (no check mark).