Creates a point light that illuminates evenly in all directions.
Point lights are like incandescent light bulbs — they throw light evenly in all directions.

The can be opened using the light tool.
The , , and options are common to all light types.
Controls how quickly light intensity decreases with distance. The setting has no effect at distances less than 1 unit. If is set (that is, not ) under , the value controls how quickly the force intensity decreases with distance.
Valid settings are 0, 1, 2 or 3. The default setting is 1.
| no decay; light reaches everything | |
| light intensity decreases directly (linearly) with distance (slower than real world light) | |
| light intensity decreases proportionally with the square of distance (the same as real world light) | |
| light intensity decreases proportionally with the cube of distance (faster than real world light) |
