Creates a point light that provides a gentle omni-directional illumination.
Ambient lights are like point lights except that only a portion of the illumination emanates from the point. The remainder comes from all directions and lights all objects uniformly.
Ambient Light Options
You can open the using the light tool.
The color of the light. If you map a texture to this parameter, the light projects the texture. (The exact method of projection depends on the .) The default setting is white.
The proportion of directional light to omnidirectional (ambient) light. The slider range is 0 (light comes from all directions) to 1 (light comes only from the position of the light). The default value is 0.5.
The brightness of the light. If the light exerts a force, this value sets its strength. A light with an value of 0 produces no light. A light with negative value removes light from a scene in the area of the light’s influence. The slider range is 0 to 100. The default value is 1.
Use a negative value to reduce or remove hot-spots or glare.
Makes the light only illuminate objects that are linked to that light. A light with illuminates objects that have no light links. The default setting is .