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1106 views1 edit(s)8276 characters(s) Page last modified 11:37, 5 Mar 2012 by contentconnector
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Render > Create Lights > Ambient

    Table of contents
    1. 1. Ambient Light Options

    Creates a point light that provides a gentle omni-directional illumination.

    Ambient lights are like point lights except that only a portion of the illumination emanates from the point. The remainder comes from all directions and lights all objects uniformly.

    Ambient Light Options

    You can open the Ambient Light Options using the Ambient light tool.

    Color

    The color of the light. If you map a texture to this parameter, the light projects the texture. (The exact method of projection depends on the Light Type.) The default setting is white.

    AmbientShade

    The proportion of directional light to omnidirectional (ambient) light. The slider range is 0 (light comes from all directions) to 1 (light comes only from the position of the light). The default value is 0.5.

    Intensity

    The brightness of the light. If the light exerts a force, this value sets its strength. A light with an Intensity value of 0 produces no light. A light with negative Intensity value removes light from a scene in the area of the light’s influence. The slider range is 0 to 100. The default value is 1.

    Tip

    Use a negative Intensity value to reduce or remove hot-spots or glare.

    Exclusive

    Makes the light only illuminate objects that are linked to that light. A light with Exclusive LinkOFF illuminates objects that have no light links. The default setting is OFF.