Creates a rectangular light source useful for simulating lightbox reflections.
Area lights are two-dimensional rectangular light sources. They are useful for simulating the rectangular reflections of windows on surfaces. An area light is initially two units long and one unit wide. Use Transform > Scale
and Transform > Non-p Scale
to re-size an area light.

The diffuse component of area lights is very small. To increase diffusion, move the light further away and increase its value. Area light shadows are much more costly than point light shadows. The increase in processing cost is proportional to the complexity of the scene and the size of the area light.
The can be opened using the light tool.
Controls how quickly light intensity decreases with distance. The setting has no effect at distances less than 1 unit. If is set (that is, not ) under , the value controls how quickly the force intensity decreases with distance.
Valid settings are 0, 1, 2 or 3. The default setting is 1.
| no decay; light reaches everything | |
| light intensity decreases directly (linearly) with distance (slower than real world light) | |
| light intensity decreases proportionally with the square of distance (the same as real world light) | |
| light intensity decreases proportionally with the cube of distance (faster than real world light) |
