Creates a fluorescent tube-like light.
Linear lights are one-dimensional lines of light like fluorescent tubes. A linear light is initially two units long. Use Transform > Scale to re-size a linear light.
Linear light shadows are much more costly than point light shadows. The increase in cost is proportional to the complexity of the scene and the length of the linear light.
Linear Light Options
The can be opened using the light tool.
The color of the light. If you map a texture to this parameter, the light projects the texture. (The exact method of projection depends on the .) The default setting is white.
The brightness of the light. If the light exerts a force, this value sets its strength. A light with an value of 0 produces no light. A light with negative value removes light from a scene in the area of the light’s influence. The slider range is 0 to 100. The default value is 1.
Use a negative value to reduce or remove hot-spots or glare.
Controls how quickly light intensity decreases with distance. The setting has no effect at distances less than 1 unit. If is set (that is, not ) under , the value controls how quickly the force intensity decreases with distance.
Valid settings are 0, 1, 2 or 3. The default setting is 1.
|no decay; light reaches everything |
|light intensity decreases directly (linearly) with distance (slower than real world light) |
|light intensity decreases proportionally with the square of distance (the same as real world light) |
|light intensity decreases proportionally with the cube of distance (faster than real world light) |
Makes the light only illuminate objects that are linked to that light. A light with illuminates objects that have no light links. The default setting is .
Determines whether the light casts shadows or not. The default setting is . Please note that only spotlights can cast shadows in a raycast image.