Creates a fluorescent tube-like light.
Linear lights are one-dimensional lines of light like fluorescent tubes. A linear light is initially two units long. Use Transform > Scale
to re-size a linear light.
Linear light shadows are much more costly than point light shadows. The increase in cost is proportional to the complexity of the scene and the length of the linear light.

The can be opened using the light tool.
Controls how quickly light intensity decreases with distance. The setting has no effect at distances less than 1 unit. If is set (that is, not ) under , the value controls how quickly the force intensity decreases with distance.
Valid settings are 0, 1, 2 or 3. The default setting is 1.
| no decay; light reaches everything | |
| light intensity decreases directly (linearly) with distance (slower than real world light) | |
| light intensity decreases proportionally with the square of distance (the same as real world light) | |
| light intensity decreases proportionally with the cube of distance (faster than real world light) |
