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1019 views1 edit(s)5660 characters(s) Page last modified 11:38, 5 Mar 2012 by contentconnector
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Animation > IK > Set Rest Pose

    Table of contents
    1. 1. Rest Pose Options

    Creates a pose to serve as a neutral position for an inverse kinematic skeleton before you start to animate.

    Choose Animation > IK > Set Rest Pose to open the Rest Pose Options box:

    Rest Pose Options

    Hierarchy

    None – Sets a pose for selected joints only.

    Above – Sets a pose for selected joints and all joints above them.

    Below – Sets a pose for selected joints and all joints below them.

    Both – Sets a pose for selected joints and all joints above and below them.

    Joints

    Used – Sets a pose for all joints that have been transformed.

    All – Sets a pose for every joint in the skeleton.

    Pose

    Rotation – Sets a pose for rotation parameters.

    Translation – Sets a pose for translation parameters.

    Both – Sets a pose for both rotation and translation parameters.