In the window, you can see all the animation parameters (attributes) for every type of item that can be animated. For example, is an animation parameter of a DAG node, is an animation parameter of a camera, and is an animation parameter of a shader.
If you click the arrow beside , a list of all items that can be animated is displayed. This includes DAG nodes, curve CVs, surface CVs, cameras, lights, and shaders. If you click the arrow beside an animatable item, a list of all the attributes that can be animated for that type of item is displayed.
When you expand the Global parameter settings, this is what you find. Any box with a check represents an animatable parameter. doesn’t have a check; therefore, this parameter cannot be animated with set keyframe at this time.
When you click the arrow beside the parameters, sub-headings for shader and texture parameters are displayed. Clicking an arrow beside a sub-heading displays the parameter settings for that shader or texture.
If you click the arrow beside , you can see a list of all animatable items that are currently active. If you pick or unpick objects in the modeling windows or select a new shader, texture, or light in the window, the items under change to reflect this new set of active items.
If you click the arrow beside an animatable item, you see all the attributes that can be animated for that type of item. Usually this list is the same as in the parameters for that type of item. However, in some cases, the animation parameters are a subset of the animation parameters. For example, all lights have color, intensity, and shadow attributes. However, only ambient lights have the attribute.
If the option in these functions is set to , then the function is only applied to the animation parameters that have a check mark next to them in the section of the window. If the option in these functions is set to , then the function is only applied to the animation parameters that have a check mark next to them in the section of the window.
The difference between and is that there is only one set of parameters that apply to all objects. parameters, on the other hand, apply to each animatable item. Therefore, when you set the of each item individually and then invoke some animation functions with set to , different animation parameters of different items will be affected.
The state of each parameter is set to its default each time you start up Alias. However, for an item are saved when you store a file. So when you retrieve a model, its latest parameter settings are also retrieved.
The check mark box next to each item’s animatable parameter gives a visual cue about that item’s parameter. In particular, if the item is animated in a parameter (that is, a channel exists for the animation parameter of that item), then the box next to that parameter stands out by being slanted (just like the slanted boxes in the SBD window for animated items) and white.
Sometimes you may want to change the parameter settings for many items of the same type all at once. For example, if you are animating the CVs of a curve or surface in the XY plane, you may want to turn off the animation parameter for the Z position of all CVs.
Since an object could have hundreds of CVs, it would be very cumbersome to pick all the CVs, and turn off the Z position animation parameter for each CV. Instead, you can pick all the CVs, click the parameter box off in the or parameter window (depending on whether the CVs are on a curve or a surface), and then click the button in the parameters section of the window. This applies the parameter settings for each type of item to the parameter control of each item in the parameters window.