Hardware Shade provides fast visual feedback (real time or close to real time results depending on model size, functionality selected, etc.) and supports advanced technologies such as Anti-Aliasing, Bump and Specular Mapping, Cube Map and Environment Reflections, Ground Plane Shadows, Reflections, Ambient Occlusion, and Image Based Lighting.
Software Render offers raycasting and raytracing technologies. Raytracing technology provides more realistic results because of advanced features such as refraction, object reflections, and soft shadows. Both software render raycasting and raytracing technologies support and share Hardware Shade, Ambient Occlusion, and Image Based Lighting (IBL is not available in all products).
The Multi-lister offers tools to manage lights, materials, and the environment. It provides you with the ability to set colors, textures, lighting effects like glows, and use image-based lighting for reflections in your scene.
Double-click a shader in either the Multi-lister or the Control Panel to open the shader editor window. Single-click a shader in the Control Panel to display the common shading parameters in the Control Panel.