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Adding a Non-destructive Breakline

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    A non-destructive breakline does not remove any triangle edges. It places new points along the breakline at each intersection with a triangle edge and new triangles are computed. Again, it is created like standard breaklines are created except you call the AeccSurfaceBreaklines.AddNonDestructiveBreakline method.

    Set oBreakline = oTinSurface.Breaklines _
      .AddNonDestructiveBreakline( _
        oEntityArray, _
        "Sample Non-Destructive Break", _
        1#)