
The lower the value, the better the resolution and the greater the processing time required to interact with the image. A value of 1 creates one polygon per pixel on a surface, affording accurate displacement and lighting.
Use this field when exploding a surface with a particle generator and when using hardware texture mapping. See Exploding Objects and Surfaces.

When disabled, animated objects do not move, but keep the position of their current value. Disable when you want to copy keyframe values from one frame to another.
When Play Lock is disabled and you use > or < to play the resulting clip, each frame is loaded and displayed in sequence in the image window.
Setting the undo levels to a large number uses more memory. The default is 10.
| Select: | To add to the scene: |
|---|---|
| Auto Image | An image node and axis. |
| Auto DVE | A DVE Layer Object |
| Auto Image Off | No nodes are automatically added to the scene. |
When you are ready to process your final output, disable Use Proxies. If you process with Use Proxies enabled, the processed clip will be rendered using the proxies.

Use the arrows at each extremity of the ruler to place the beginning and end of the ruler anywhere in your scene view.

When you enter a length, click Define again to apply the new scale to the ruler and all pertinent fields, such as position, rotation, and scale.
| Select: | To: |
|---|---|
| Grid Off | Disable the grid. |
| Grid XY | Use a grid constructed on the X and Y planes. |
| Grid XZ | Use a grid constructed on the X and Z planes. The XZ grid is visible only when the camera is moved from its default position. |
| Grid YZ | Use a grid constructed on the Y and Z planes. The YZ grid is visible only when the camera is moved from its default position. |