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Objects in the scene can be recorded from an arbitrary position as determined by the orientation of the camera in world space. The position of the camera can be moved left or right, up or down, or closer or farther from the central point of interest. The values for camera position are expressed in pixels relative to the aiming target.
To change the position of the FBX camera:
- From the View box, select Front, Side, or Top, depending on how your camera is positioned, to provide a clear view of the camera motion.
- From the Camera menu, on the Basics tab, modify the Position X, Y, and Z fields.
You can also animate the camera using keyframes and the Channel Editor.