Action lights can now generate procedural lens flares with built-in 3D occlusions. You can add many texture components to your lens flares, such as irises, streaks, rings, and glows.
Action lights can now simulate volumetric effects with the new Rays object. Rays can also use the same texture components as the new Lens Flare and it is also possible to generate rays that use the colour of an object in your Action scene.
Working with FBX and other geometries in Action is more manageable with the following improvements and new features.
Improved FBX Support in Action
Smoke supports the 2012 FBX SDK, in sync with all Autodesk 3D applications. To ensure compatibility, all applications must use the same version of the FBX SDK.
The following FBX features are now preserved in Action:.
Point lights, spotlights, area lights, ambient lights, directional lights.
The FBX models provided with Smoke have been updated with new primitives; available in /usr/discreet/smoke_2012/models/FBX.
Material Node
The Material node creates a central hub to control the specular, ambient, diffuse, transparency, and shininess of a geometry's children maps and substances.
The following updates help you move around in Action quicker.
New Action Node Bin Menu with Dynamic Tabs
The Action node bin is now located in a dedicated menu, and offers similar dynamic functionality as the Batch Node bin. It is possible to Add, Delete, Rename tabs and move nodes between them. It is also possible to Save and Load a Bin Layout.
Work more efficiently in the Action Media List with the following changes:
The New Media button (or New Input in Batch) has been moved from the Media List and replaces the Add Media button.
You can manage Media List items with the new Extract (to externalize a selected media in Batch) and Replace (to replace the media in a Media List entry) buttons.
You can now use the Ctrl+N hotkey directly from the Batch schematic to add an Action Layer node (the Action node has to be selected).
Adaptive Degradation
Settings are now available in the Preferences tab of the Action Setup menu to temporarily deactivate taxing operations during interactive manipulations. Full quality is restored upon pen up. The settings do not affect the final renders.
Finally, these Action updates do not fit into the above categories, but are no less helpful in creating great effects.
Lens Distort
Image surfaces (including Stereo images) now features a Lens Distort submenu. Differences in camera lenses or perspective irregularities cause lens distortion that results in skewed angles. Use the Lens Distort settings to rectify or simulate these types of distortions in your images.
Photoshop blend modes are now available in Action when working with surfaces and geometries.
Camera Displacement
Camera Displace is a new option available in the Direction settings of the Displace Map object. This option forces the displacement to occur along the frustum of the camera you select. Surface polygons are extruded. The extrusion effect is only visible when seen through any camera but the displacement camera.
Z-Depth Output
You can now output a Z-Depth pass from Action. You can use the Z-Depth as an input for the new Depth Of Field Flame FX tool.
Keystone Correction in Stereo Objects
A new option in the Stereo Object menu allows you to apply keystone correction settings manually, use the automatic settings derived from an analyzer, or inherit settings from a stereo camera.