Action lights can now simulate volumetric effects with the new Rays object. Rays can also use the same texture components as the new Lens Flare and it is also possible to generate rays that use the colour of an object in your Action scene.
The following updates help you move around in Action quicker.
New Action Node Bin Menu with Dynamic Tabs
The Action node bin is now located in a dedicated menu, and offers similar dynamic functionality as the Batch Node bin. It is possible to Add, Delete, Rename tabs and move nodes between them. It is also possible to Save and Load a Bin Layout.
Work more efficiently in the Action Media List with the following changes:
The New Media button (or New Input in Batch) has been moved from the Media List and replaces the Add Media button.
You can manage Media List items with the new Extract (to externalize a selected media in Batch) and Replace (to replace the media in a Media List entry) buttons.
You can now use the Ctrl+N hotkey directly from the Batch schematic to add an Action Layer node (the Action node has to be selected).
Settings are now available in the Preferences tab of the Action Setup menu to temporarily deactivate taxing operations during interactive manipulations. Full quality is restored upon pen up. The settings do not affect the final renders.
Finally, these Action updates do not fit into the above categories, but are no less helpful in creating great effects.
Image surfaces (including Stereo images) now features a Lens Distort submenu. Differences in camera lenses or perspective irregularities cause lens distortion that results in skewed angles. Use the Lens Distort settings to rectify or simulate these types of distortions in your images.
Photoshop blend modes are now available in Action when working with surfaces and geometries.
Camera Displace is a new option available in the Direction settings of the Displace Map object. This option forces the displacement to occur along the frustum of the camera you select. Surface polygons are extruded. The extrusion effect is only visible when seen through any camera but the displacement camera.
You can now output a Z-Depth pass from Action. You can use the Z-Depth as an input for the new Depth Of Field Flame FX tool.
Keystone Correction in Stereo Objects
A new option in the Stereo Object menu allows you to apply keystone correction settings manually, use the automatic settings derived from an analyzer, or inherit settings from a stereo camera.