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1513 views5 edit(s)3003 characters(s) Page last modified 12:05, 21 Dec 2011 by mdahan
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Loading Garbage Mask Setups from Autodesk Applications

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    You can load garbage mask setups created with other Autodesk products (Flint, Flame, Inferno, Fire, and Smoke) to use as geometries in Lustre. To import a garbage mask setup, you must export it from the applicable Autodesk product as a raw setup file, and then save it to the appropriate directory. You can then load the garbage mask setup to the current secondary for use as a geometry.

    Presets can be saved at various levels of the application (Global, Project, Scene, User, Marry Grade). The file path will vary depending on the level at which you choose to save your preset.

    NoteMarry Grade paths are determined in the project settings.

    Windows:

    Global: C:\Autodesk\presets\geompresets
    Project: <Project Home>\presets\geompresets
    Scene: <Project Home>\<scene>\presets\geompresets
    User: C:\Autodesk\users\<username>\presets\geompresets

    Linux:

    Global : /usr/autodesk/presets/geompresets
    Project: <project_home>/presets/geompresets
    Scene:<project_home>/<scene>/presets/geompresets
    User: /usr/autodesk/users/<user>/presets/geompresets

    NoteYou must create the geompresets directory manually to store your raw setup files. However, if you have saved a preset in Lustre, the geompresets directory is automatically generated.

    To load a garbage mask setup:

    1. Export a raw Gmask file from the applicable Autodesk product.
    2. Store your preset in the appropriate folder, based on the level at which you wish to use it.
    3. Click Presets to display the Presets list.

        4. Click Load to load the garbage mask setup.

    The geometry appears in the Player.

    NoteIf your geometry does not appear in the player, make sure the Show button is enabled in the Colour/Secondaries menu.