You can load garbage mask setups created with other Autodesk products (Flint, Flame, Inferno, Fire, and Smoke) to use as geometries in Lustre. To import a garbage mask setup, you must export it from the applicable Autodesk product as a raw setup file, and then save it to the appropriate directory. You can then load the garbage mask setup to the current secondary for use as a geometry.
Presets can be saved at various levels of the application (Global, Project, Scene, User, Marry Grade). The file path will vary depending on the level at which you choose to save your preset.
Project: <Project Home>\presets\geompresets
Scene: <Project Home>\<scene>\presets\geompresets
Global : /usr/autodesk/presets/geompresets
To load a garbage mask setup:
4. Click Load to load the garbage mask setup.
The geometry appears in the Player.