Projects are a means of organizing work performed in Lustre, as well as the directories where the original footage and rendered files are stored. A project typically corresponds to an entire creative piece, such as a film or commercial.
All the work you do in Lustre is non-destructive. Operations performed on the footage are saved as metadata, separate from the original footage. A render permanently applies operations to a copy of the original footage.
When creating a project, you specify a main project directory—known as Project Home—in which all metadata files for the project are stored. You can store footage and render files in sub-directories of the Project Home or in another location. If you store footage and renders outside the Project Home, you must specify the location when you define the project.
|Project||The name and location of the project. See.|
|Calibration||Default system calibration settings and define the default LUTs for a project. See.|
|Rendering||Default rendering settings for a project. See.|
|Render Naming||Default render naming settings for a project. See.|
|Engineering||Default video and graphics settings for a project. See.|
|Network Rendering||Default Backburner/Burn®, Slave Renderer, and Wiretap directory paths and settings for a project. See .|