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Insert factory assets

    A factory design can be populated with component data from multiple sources. You can insert components that exist in the Factory Assets library or you can insert external content. The Factory Assets library contains part and assembly models for use in a Factory Layout assembly. The System Assets directory contains content provided with the Inventor Factory Design Utility and the User Assets directory is for content that you publish. You access the Factory Assets library from the Assets Browser.

    Apart from the factory assets supplied with the Factory Design Utilities, additional assets (or Cloud-based content) can also be accessed and downloaded from the Autodesk Cloud server. The cloud-based assets in the Asset Library are distinguishable from supplied factory content with this icon . Once the asset is downloaded, the icon appears like this. If a newer, updated version of a downloaded factory asset exists, its icon assumes this appearance .

    Procedures

    Insert factory assets

    The following provides a general workflow for locating and placing content from the Factory Assets library into a Factory Layout assembly.

    1. Search for components in the Assets Browser using the Search option, or manually navigate to components in either the System Assets or User Assets library directories.
    2. Using the appropriate snap type from the Snap Types drop-down menu, place the component in the Factory Layout assembly.
    3. Modify the Model or Miscellaneous parameter values of the component, as necessary.
    4. Continue to locate and place additional components, as necessary.

    Assets Browser system of units

    The components in the System Assets library are available in both the Imperial and Metric system of units. The default system of units is based on the template used to create the Factory Layout assembly file.

    User Assets content is automatically added to the Metric or Imperial directory based on the file units. If an alternate system of units is required, edit the original file, change its units setting, and publish it again.

    How to Search for components in the Assets Browser

    You can navigate through the data by selecting folders or you can do a property search.

    1. In the Assets Browser, enter the component name or enter a parameter value into the Search field at the top of the browser. When searching on parameter values, the Name, Author, Category, Comments, Company, Keywords, and Title parameters are searched.
    2. A list of valid search terms is dynamically displayed. You can click one of the terms to populate the search field.
    3. Click the Search assets button to display the component in the lower section of the Assets Browser.

    Once a search is conducted, a Search results folder is added at the top level of the Factory Assets library. The folder lists the name of the component that was found. The component remains listed in the folder until the next search is conducted when it is replaced with the new search result. A component can be selected from the Search results folder and placed in the Factory Layout assembly.

    How to navigate manually through the Assets Browser

    While in the default Thumbnail View, the Assets Browser initially displays the System Assets content in the lower portion of the browser when a file is opened. To return to the top level to access the User Assets content library, click the Folder up button . From this location, you can double-click folders to move lower or use the Folder up button to move higher in the tree structure.

    At the top of the Assets Browser, you can switch to display contents in a Tree View. You can then navigate through the Factory Assets library by expanding directories.

    How to locate, preview, and delete factory assets

    After locating the content you want in the Assets Browser, you can right-click over the asset to display a pop-up context menu. The context menu for a System Asset offers two options - Explore and Preview. For cloud-based content, a third option called Download Asset appears in the context menu.

    Clicking Explore opens Windows Explorer and navigates to the Factory Library folder location so you can verify where the asset resides.

    The Preview option launches a separate preview window displaying the selected asset.

    For a published User Asset, the pop-up context menu offers a Delete option. Click Delete if you want to remove the asset from the User Asset library.

    NoteDeleting a User Asset only removes the asset from the library. It does not remove a placed asset from a factory floor layout. Also, you cannot delete System Assets from the Assets Browser - only User Assets.
    TipTo recover a deleted User Asset, navigate to the Windows desktop and right-click over the Recycle Bin. Select Open from the pop-up context menu to display the Recycle Bin window. Locate and right-click over the deleted asset folder in the file list and then select Restore from the pop-up context menu. The asset folder is then restored to its original Factory Library folder location and the asset is returned to the User Assets library.

    How to download cloud-based content

    Cloud-based factory assets appear in the Assets Browser using this icon . A cloud-based asset must first be downloaded before placing it into the factory layout. To do so, right-click over the asset you wish to place and select Download Asset from the context menu. Once downloaded, the icon assumes this appearance .

    Downloaded assets are stored on your local hard drive in a folder called FactoryCloudLibrary. They are then available for all factory layouts even when you are not connected to the Internet. If a newer, updated version of a downloaded asset becomes available, it appears in the Assets Browser with this icon .

    Tip If you experience delays during Cloud asset initialization, consider disabling automatic proxy detection by doing the following:
    1. If you are working in a Factory Layout, click Factory tabOptions panel Factory Options to display the Factory Options dialog box.
    2. If you are not working in a Factory Layout, click Get Started tabFactory Launch panel Factory Options to display the Factory Options dialog box.
    3. Click the Assets tab and activate the Disable automatic proxy detection check box.
    4. Close the Factory Options dialog box.

    How to place factory assets library components (with published landing surfaces) in factory layout assemblies

    System Assets and User Assets content are placed in the Factory Layout assembly directly from the Assets Browser.

    1. Locate the component in the Factory Assets library.
    2. Press and hold the left mouse button and drag the component into the Factory Layout assembly.
    3. If multiple insertion points have been defined on the model, press the TAB key to cycle through each of the insertion points until you identify the point you want.
    4. Release the mouse button.

    Method 1 - Place independent components

    1. Drag the component to the required location in the assembly and select once using the left mouse button.
    2. If multiple insertion points have been defined on the model, press the Tab key to cycle through each of the insertion points until you identify the point you want.
    3. Continue to move the mouse to spin the component, or enter an angle in the value input box. Select again using the left mouse button to define the orientation.

    Method 2 - Place components using connectors

    Components that are published with connectors assigned can be used to help locate components relative to the connectors on other components.

    1. Drag the component so that one of its connectors is within the specified Snap Preview Distance of a connector on the second component being referenced. The connector points are indicated by green spheres. Once the component is within the specified Snap Preview Distance, a yellow connector appears indicating a connection can be made.
    2. Continue to drag closer to the existing component and once you are within the specified Snap Distance the new component is snapped into position. Press the left mouse button to confirm placement.
    3. In the rare event that a connection cannot be made, the connector points change from yellow to red spheres. This can occur if an assembly constraint was created which interferes with the connectors snapping together.
    NoteThe Snap to Connector Snap Type must be enabled to allow connection point snapping.

    Method 3 - Place components on grids

    Published components with a predefined landing surface contain a landing surface origin. The landing surface origin is used to locate the component when it is snapped to the grid.

    1. Drag the component to the intersection of two grid lines on the factory floor and select once using the left mouse button.
    2. If multiple insertion points have been defined on the model, press the Tab key to cycle through each of the insertion points until you identify the point you want.
    3. Continue to move the mouse to spin the component, or enter an angle in the value input box. Select again using the left mouse button to define the orientation.
    NoteThe Snap to Grid Snap Type must be enabled to allow grid snapping.

    Method 4 - Place components on layout sketches

    Published components with a predefined landing surface contain a landing surface origin. The landing surface origin is used to locate the component when it is snapped to the sketch.

    1. Drag the component to a sketch entity on the layout and select once using the left mouse button. Components can be snapped to endpoints, midpoints, and along an entity.
    2. If multiple insertion points have been defined on the model, press the Tab key to cycle through each of the insertion points until you identify the point you want.
    3. Continue to move the mouse to spin the component, or enter an angle in the value input box. Select again using the left mouse button to define the orientation.
    NoteThe Snap to Sketch Snap Type must be enabled to allow sketch snapping.

    Method 5- Place components on DWG overlays

    Published components with a predefined landing surface contain a landing surface origin. The landing surface origin is used to locate the component when it is snapped to a selected location on a DWG overlay.

    1. Drag the component to a 2D drawing entity on the DWG overlay and select once using the left mouse button. Components can be snapped to endpoints, midpoints, and along an entity.
    2. If multiple insertion points have been defined on the model, press the Tab key to cycle through each of the insertion points until you identify the point you want.
    3. Continue to move the mouse to spin the component, or enter an angle in the value input box. Select again using the left mouse button to define the orientation.
    NoteThe Snap to DWG overlay Snap Type must be enabled to allow overlay snapping.

    Continue to place additional instances of the same component or right-click and select Done from the pop-up context menu to cancel additional component placement.

    Return to the Factory Assets library to locate and place additional components, as necessary.

    You can modify the location and orientation of components after they are placed by using the commands on the Layout Tools panel on the Factory tab.

    NoteTo delete a component once it has been added to the Factory Layout assembly, select it and press the Delete key or right-click and select Delete.

    How to place factory assets library components (without published landing surfaces) in factory layout assemblies

    User Assets without a defined landing surface are positioned on the factory floor in the same way as unpublished models. For more information, see the Inventor Factory Help topic: Insert Models.

    For User Assets content without a defined landing surface, the component is displayed inside a bounding box. The sides of the bounding box are parallel to the component origin planes. The insertion point is the corner of the bounding box that aligns with the origin coordinate system.

    How to modify parameter values in the properties browser

    Once a component from the Assets Browser is placed, you can select it and change the available Model parameters or Miscellaneous parameters.

    1. In the Factory Layout design, select the component for which you want to make parameter value changes. Once the component is selected, any of the values displayed in the Properties Browser can be edited. Only the Model parameters that were specified as Key parameters when it was published are listed in the Properties Browser. Only a select few iProperty parameters are also listed in the Properties Browser. These iProperty parameters include Name, Title, Author, Company, Catalog, Keywords, and Comments.
    2. Select any of the parameter values in the right-hand column and enter a new value.
    3. You can restore a changed value by clicking the Refresh button.
    4. To finalize the change and update the model, press the Enter key on the keyboard or click the Update button . Using the Update button enables you to update multiple parameter values at one time.
    5. If you wish to make parameter value changes to multiple instances of the same component in the Factory Layout design, click the Update Other Instances button.

    Pits and Platforms

    Occasionally, one or more pits of various geometric shapes are required to be set into the factory floor. In other instances, a raised slab, or platform, is also required. Both of these requirements are satisfied using the product-supplied pit and platform system assets.

    1. Open the Architectural folder in the System Assets browser.
    2. Next, open the Pit or Platform folders as required.
    3. Set the appropriate snap-to type from the Snap Types drop-down menu on the Options panel.
    4. For a pit placement, select the required geometric shape (rectangular, oval, round, etc.) from the Pit folder.
    5. To modify the dimensions of the asset after placement (including pit solid wall thickness), edit its parameter values in the Properties Browser.
    NotePlacing a pit or platform asset automatically converts the factory floor into a solid. (This is the equivalent of using the Create Solid Floor command.) Additionally, the pit hole cut into the floor automatically updates if you relocate the pit using the Reposition command.