Components in a Factory Layout assembly design are usually placed onto the floor. For the component to orient itself properly relative to the floor, it requires a defined landing surface. The landing surface defines the plane on the component that is positioned relative to the floor. When authoring content, it is important to use the Landing Surface command to establish how the component is located relative to the factory floor.
All components provided in the System Assets content of the Factory Assets library have predefined landing surfaces.
To automatically place components on a factory floor with the proper orientation, they require a predefined landing surface. With the landing surface defined, the component is oriented such that the landing surface is positioned against the floor.
You can optionally select one or more insertion points to help you more accurately position the model on the factory floor. An insertion point may be a vertex, work point, or sketch point.
After creating one or more insertion points, the Insert Point Group node appears in the Asset Builder browser. Expand the node and right-click over an insertion point if you wish to edit its location or delete it.
On the ribbon, click the Asset Builder tab
Author panel
Landing Surface . The Landing Surface dialog box appears.
in the Landing Surface dialog box. You can also right-click on any of the triad axes and select Flip axis from the pop-up context menu to change the direction.
to specify a vertex, work point, or sketch point as the insertion point for the model. The insertion point, represented by a gold sphere, can be used to help you accurately locate the model on the factory floor. Multiple insertion points may be defined.
in the Landing Surface dialog box.
to update the model to display the settings specified.Create a landing surface for components to be able to snap to the factory floor. The Landing Surface command opens the Landing Surface dialog box. This dialog box contains two sections, Placement and Options, to define the landing surface.
The Placement section of the Landing Surface dialog box helps define the position and direction of the landing plane.
![]() | Click this button to select the landing plane in the model. You can select a planar face, a work plane, or a 3D sketch plane. |
![]() | Click the Flip direction button to flip the positive side of the current landing plane. |
![]() | Click the Insertion point button to select one or more insertion points for the model. You can select a vertex, work point, or sketch point. |
| Plane offset | Enter a value to place an offset for the landing plane. |