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Components in a Factory Layout assembly design are usually placed onto the floor. For the component to orient itself properly relative to the floor, it requires a defined landing surface. The landing surface defines the plane on the component that is positioned relative to the floor. When authoring content, it is important to use the Landing Surface command to establish how the component is located relative to the factory floor.
NoteEstablishing a landing surface on a component is not required for publishing to the Factory Assets library.
All components provided in the System Assets content of the Factory Assets library have predefined landing surfaces.
Define landing surfaces
To automatically place components on a factory floor with the proper orientation, they require a predefined landing surface. With the landing surface defined, the component is oriented such that the landing surface is positioned against the floor.
You can optionally select one or more insertion points to help you more accurately position the model on the factory floor. An insertion point may be a vertex, work point, or sketch point.
After creating one or more insertion points, the Insert Point Group node appears in the Asset Builder browser. Expand the node and right-click over an insertion point if you wish to edit its location or delete it.
- On the ribbon, click the Asset Builder tab Author panel Landing Surface . The Landing Surface dialog box appears.
- In the Placement section, choose the Landing plane button (this button is preselected when you initially open the Landing Surface dialog box).
- Select a landing plane on the model. You can select a planar face, a work plane, or a 3D sketch plane. A triad appears on the model for you to manipulate the landing surface origin.
- Optional: Flip the direction of the landing plane, as necessary, using the Flip direction button in the Landing Surface dialog box. You can also right-click on any of the triad axes and select Flip axis from the pop-up context menu to change the direction.
- Optional: Click the Insertion point button to specify a vertex, work point, or sketch point as the insertion point for the model. The insertion point, represented by a gold sphere, can be used to help you accurately locate the model on the factory floor. Multiple insertion points may be defined.
- Optional: Add an offset value for the landing plane to define it at either a positive or negative distance from the selected plane. You can also grab and drag the Z-axis of the triad to adjust the landing plane offset distance manually.
- Optional: To change the landing surface origin, click the origin of the triad once and select a new location on the model as the new origin. The origin remains on the landing surface, normal to the selected point.
- Optional: To specify a new direction for either the X or Y axis, click the axis on the triad once and specify a new direction. The direction can be defined by selecting an edge, sketch line, or work axis in the model.
- Optional: Change the visibility of the coordinate system visual indicator by toggling the Show coordinates button in the Landing Surface dialog box.
- Optional: Click the Preview button to update the model to display the settings specified.
- Click OK to complete the operation, or click Cancel to close the dialog box without defining the landing surface.
Define landing surfaces
Create a landing surface for components to be able to snap to the factory floor. The Landing Surface command opens the Landing Surface dialog box. This dialog box contains two sections, Placement and Options, to define the landing surface.
The Options section of the Landing Surface dialog box provides options for visual feedback for the landing surface.
| ||Click the Show coordinates button to display or hide the coordinate system. |
| ||Click the Preview button to view a preview of the landing surface. |