You can recapture unlinked media that originates from VTR sources, image files, audio files, and film scanners. The media can be of the same resolution as the originally captured media or of a different resolution. If you are recapturing media of a different resolution, you must first reformat the unlinked clip to the new resolution. See .
When you recapture media, Flame checks that the tape name and the duration of all shots exactly matches that of the originally captured media. Usually the timecode matches as well; however, you have the option of slipping the start timecode for individual tapes recaptured from a VTR. Similarly, when reloading image files, you can “swap” any file for another as long as it has the exact duration of the original file. This is useful when you want to replace one shot with another. For example, if a CG shot was re-rendered, you can recapture the re-rendered shot in place of the original. You can also change the tape name associated with a clip. In the case of audio files, you can only recapture the original audio — you cannot “swap” an audio file for another audio file.
You can recapture and relink media from a different type of source than the original. For example, if you transfer film material to a VTR and then capture it from the VTR and use this format to work in Flame, you can later import DPX files of the same material and link this format to your timeline. The files can be of any format supported for import into Flame. See .
You can recapture unlinked media from a clip that contains some unlinked media and some media still present in the clip. For example, you can recapture a clip with only the audio unlinked or with timeline segments containing clips processed in modules. When you recapture, Flame only recaptures the unlinked media. The segments or entire tracks that contain media are ignored. If proxies are defined for the project, they are regenerated on recapture.
When you recapture, one clip per event is placed in a reel, similarly to the way captured clips are placed in a reel when auto-capturing an EDL. By default, a reel named “Recapture” is created in the clip library for the events, but you can specify a different reel name or an existing reel.