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You can create many warps on a single input clip. Each destination spline offset from its source creates a warp on the clip. The following is an example of a simple warp.
To create a warp:
- Once a spline shape has been made, click Warp to display the Warp menu.
- From the View box, display the Result view to see the spline shape over the input clip.
- Set the timebar positioner to the effect's first frame.
- From the Warp menu, enable Source.
All Input1 source splines are displayed.
- If necessary, adjust the vertices of the shape by moving points or curve handles.
TipTo prevent the warping of the clip as you edit a spline, make sure Link Src & Dst is selected in the Link box. Otherwise, as you edit either a source or destination spline, it will be offset from its corresponding source or destination—this is what will eventually create your warp. You can toggle between Link Src & Dst and Enable Warp by pressing the W hotkey.
- Set the timebar positioner to the effect's final frame.
- From the Link box, select Distort.
- Enable Destination, and then adjust the vertices of the shape by moving points or curve handles. Edits to the destination spline-based shape will produce immediate warping.
- Refine the warp as necessary. See Refining Distortions.