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Design Review
Factory Design Suite
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Green Building Studio
Infr. Map Server
Infrastructure Modeler
Installation Help
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Inventor ETO
Inventor Fusion
Inventor Fusion Technology for Mac
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Navisworks Freedom
PLM 360
Product Design Suite
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Project Photofly
Project Simulus
Revit
Revit LT
Robot Structural Analysis Professional
Sim 360 Pro and Sim 360 Moldflow
Simulation 360
Simulation CFD
Simulation DFM
Simulation Job Manager
Simulation Mechanical
Simulation Moldflow
Simulation Moldflow Adviser
Simulation Moldflow Communicator
Simulation Moldflow Insight
Simulation Moldflow Insight 360
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Vault
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Alias
AutoCAD
AutoCAD Civil 3D
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Constructware
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Factory Design Suite
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Green Building Studio
Infr. Map Server
Infrastructure Modeler
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Inventor ETO
Inventor Fusion
Inventor Fusion Technology for Mac
Inventor LT
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Navisworks
Navisworks Freedom
PLM 360
Product Design Suite
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Project Photofly
Project Simulus
Revit
Revit LT
Robot Structural Analysis Professional
Sim 360 Pro and Sim 360 Moldflow
Simulation 360
Simulation CFD
Simulation DFM
Simulation Job Manager
Simulation Mechanical
Simulation Moldflow
Simulation Moldflow Adviser
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Home
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2013
Help
Flame Premium -- Flame
Paint
Using Graphics in Paint
Flame Premium
2012
2013
Help
Flame Premium -- Flame
What's New in 2013
Feature Differences
Getting Started
Setting Up a Flare Workflow
Stereoscopic Workflow
Inputting and Outputting Media
Managing Projects and Media
Managing Your Work Environment
Conforming Tape-Based Material
Editing
Animating with the Channel Editor
Procedural Compositing with Batch
Processing and Formatting Effects
Creative Effects
3D Compositing with Action
Paint
Batch Paint
Paint: Basics
Painting on the Canvas
Setting Brush Attributes and Modes
Using Filters and Special Effects Media
Using Wipe, Fill, and AutoPaint
Using Mattes in Paint
Using Graphics in Paint
Cutting and Pasting in Paint
Paint: Setups
Wiretap Central
Configuration Files
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Flame Premium Grading -- Lustre
Gateway Clip XML Reference
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Using Graphics in Paint
Table of contents
1.
Topics in this section
Topics in this section
Accessing the Graphics Menu
Creating Graphics
Using the Object Tools
Selecting Objects
Editing Objects
Setting the Object Resolution and Display
Setting the Object Attribute
Changing the Object's Appearance
Changing the Size or Position of an Object
Changing the Shape of an Object
Converting Graphics to AutoPaint Strokes
Animating Graphics
Saving and Restoring Objects
Tacking Down Objects
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