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R3D Format Settings - Import

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    Metadata Settings

    Tape Name box
    Select an option to determine how the tape name is set for the imported clips.
    Select: To:
    Enter Tape Activate the Tape Name field so that you can manually enter the tape name. When selecting multiple files for import, this tape name is used for all imported files.
    Tape from Filename Use the name of the imported file as the tape name.
    Tape from Directory Determine the tape name from the detected directory structure. A Level field appears below the Tape Name box. Use this to configure the relative path to the directory from which the tape name can be determined.
    Tape from File Header Read the tape name from the header of the imported file.
    Level field
    Select an option to set the relative file path to the directory from which the tape name can be determined. Although it is available for all file types, the Level field is specifically designed to work with the directory structures that are output by film scanners. A typical file structure would look like: ./<tape>/<resolution>/clip.######.dpx. In this case, selecting Up 2 Levels in the Level field identifies the directory that corresponds to the tape name (./<tape>). Enabled if Tape Name is set to Tape From Directory.
    Tape Name field
    Set the name to use as the tape name of the imported clip. Enabled if Tape Name is set to Enter Tape.
    Timecode box
    Select an option to specify how the timecode information for the clip is set.
    Select: To:
    Timecode from Header Set the source timecode of the imported clip based on the timecode information in the image file header.
    Timecode from File Name Use a numerical filename (for instance, 100000.dpx) and translate it into timecode for the resulting clip (based on the selected framerate ). This is useful when working with files that do not have embedded timecode.
    Flip Settings box
    Select the image orientation to apply to the media of the imported clip.
    Select: To:
    Flip Flop Flip the media vertically and horizontally.
    Flop Flip the media horizontally.
    Flip Flip the media vertically.
    Camera Use the flip/flop parameter defined on set on the camera.
    Disable Flip Not apply any flip/flop to the media.

    Debayering Settings

    Debayering box
    Select the level of quality required from the debayering algorithm. Higher resolutions are significantly more processing intensive.
    NoteThe debayering setting is the most resource-intensive setting. Try using the level of debayering the most appropriate for your work.
    Bit Depth box
    Set the bit depth of the imported image. If you set Debayering > HDRx box to High Dynamic Range, HDRx footage is always imported as a 16-bit floating point clip, even if Bit Depth is set to 12bit Integer.
    Detail box
    Select the level of detail extraction required.
    Denoise box
    Select the level of noise reduction applied to the debayered clip.
    OLPF Compensation box
    Select the level of Optical Low Pass Filter (OLPF) compensation to use. OLPF is a type of sharpening used to compensate for the optical anti-aliasing filter, which can induce softening of the image during recording.

    Colour Settings

    Colour Settings box
    Select how Flame Premium uses the colour information stored within a R3D file.
    Select: To have:
    User Flame Premium import RED clips using the options you set in the Image, Gain, and Curve menus.
    Camera Flame Premium import RED clips using the look created on the RED camera and stored in the RED clip.

    Disables the Image, Gain, and Curve menu options.

    RMD/Camera Flame Premium import RED clips using the RMD look created in REDCINE-X, or fall back on the camera settings if there is no RMD settings.

    Disables the Image, Gain, and Curve menu options.

    RSX Only Flame Premium import RED clips using the RSX look created in RED Alert!. The RSX file of a clip must reside in the same directory as the R3D file of that clip. Disables the Image, Gain, and Curve menu options.

    With this option selected, only clips with an RSX profile can be imported. Clips without an RSX profile appear to be missing media.

    RSX or RMD/Camera Flame Premium import RED clips using the RSX look. If a clip has no RSX file, Flame Premium imports it using the RMD look created in REDCINE-X, or fall back on the camera settings if there is no RMD settings.

    Disables the Image, Gain, and Curve menu options.

    RSX or User Flame Premium imports RED clips using the RSX look. If a clip has no RSX file, Flame Premium imports it using the options you set in the Image, Gain, and Curve menus.

    Enables the Image, Gain, and Curve menu options.

    Save as User Settings button
    Enable to make the Colour, Image, Advanced, and Curve menus editable in the Import History. Save as User Settings is implicitly enabled when the Colour Settings box is set to User, or RSX or User.
    Colour Science box
    Set the version of the RED codec to use. Using the version 3 of the codec gives you access to the FLUT and the Shadow options in the Image menu, as well as version 3-only colour spaces and gamma curves.
    NoteAs a rule, always set Colour Science to Codec 3.x, unless you are working with a footage shot using a RED camera with firmware 30, and that file was imported in Flame Premium prior to version 2011.
    Colour Space box
    Set the colour space of the imported clips.
    Gamma Curve box
    Set the value of the output gamma curve that is applied to the imported clips. If you select Scene Linear, the Bit Depth of imported clips are always set to 16-bit floating point. If you set Debayering > HDRx box to High Dynamic Range, HDRx footage is always imported as Scene Linear, even if Gamma Curve is set to something else.
    HDRx Settings box
    Select which track of a RED HDRx file to import, or how to merge the two tracks together. A RED HDRx media file is made of two tracks, track A (the main exposure) and track X (the highlight protection exposure). Use HDRx Settings to set how you want to use those two tracks.
    Select: To have:
    Primary Exposure Only the main exposure (A track).
    Highlight Exposure Only the highlight protection exposure (X track).
    Blend Exposures A single clip resulting from blending together the Primary and Highlight tracks. Blend Exposures behaves similarly to the option of the same name found in REDCINE-X by RED.

    Use the Blend field to set the blend value to use.

    Magic Motion A single clip resulting from the merge of the Primary and Highlight tracks using an algorithm provided and developed by RED. This algorithm tries to match and blend together the motion blurs of the two tracks.
    High Dynamic Range A single clip resulting from the merge of the Primary and Highlight tracks using an HDR merging algorithm developed by Autodesk. It converts the two exposures into a single 16-bit float image.

    Importing an HDRx clip as High Dynamic Range forces the Bit Depth of the imported clip to 16-bit floating point, and the Gamma Curve to Scene Linear.

    Use the Blend, Highlight Threshold, and Exposure Offset fields to refine the blend.

    RMD A clip using blending options read from the RMD file. If there is no RMD file, the Flame Premium loads the main exposure (A track).
    Blend field
    Set how to blend the two exposures of a RED HDRx clip.

    With HDRx Settings set to Blend Exposures, this field behaves like the blend in REDCINE-X; the blend also attenuates the artifacts created by the scene operation, which is a blend of the two exposures: -1 shows only the Highlight (X frame), 1 only the Primary (A Frame), and 0 a 50-50 mix.

    With HDRx Settings set to High Dynamic Range, Blend also attenuates the artifacts created by scene motions; set to 1 unless you are troubleshooting motion artifacts.

    Highlight Threshold field
    Set the threshold when pixels from the Highlight exposure are used instead of the over-exposed pixels from the Primary exposure. Only available when HDRx Settings box is set to High Dynamic Range. Set Highlight Threshold last because import options such as ISO or FLUT lighten or darken the image. Too high and you get clipping (often including a magenta-coloured cast), too low and the midtones and shadows have noise leaking in from the Highlight track.
    Exposure Offset field
    Set how much greater the Primary exposure was when compared to the Highlight exposure, in units of stops. Only available when HDRx Settings box is set to High Dynamic Range. The Exposure Offset should be set to match the setting on the camera for how many stops separate the Primary and Highlight tracks. This is typically 2 or 3 stops.
    Offset From File button
    Enable to use the Exposure Offset read from the R3D file. Enabled when HDRx Settings is set to High Dynamic Range.

    Image Settings

    ISO
    Select the value of the linear gain operation.
    Saturation
    Set the saturation value.
    DRX
    Set the Dynamix Range Extension, which sets how much pixel data is copied from non-saturated channels into saturated channels.
    Tint
    Set the tint value.
    FLUT
    Set the FLUT to refine of the ISO level. As FLUT units are in stops, a +1 FLUT value is the same as doubling the ISO.
    Exposure
    Set the exposure value, an equivalent to f-stops.
    Brightness
    Set the brightness value.
    Contrast
    Set the contrast value.
    Kelvin
    Set the perceptual colour temperature of the image, in Kelvin.
    Shadow
    Set the Shadow level.

    Advanced Colour Settings

    Use the Advanced Colour menu to set the RGB Lift, Gamma, and Gain of RED clips.

    Use the Legacy Gain options if you import clips shot with a RED codec that uses a pre-3.0 Colour Science.

    NoteWe recommend that you do not change the default settings unless you have prior experience with colour management.

    Colour Curves Settings

    Use this menu to set the RGB and Luma curves for RED clips.

    NoteWe recommend that you do not change the default settings unless you have prior experience with colour management.