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321 views1 edit(s)9373 characters(s) Page last modified 19:47, 8 Jan 2013 by contentconnector
How to add your knowledge

Creating and Grading Geometries

    Table of contents
    1. 1. Topics in this section

    When the Geom menu is enabled, you can create and colour grade up to 12 secondaries by using the Function panel to:

    • Select a geometry type.
    • Modify geometries.
    • Link secondary layers.
    • Delete geometries.

    After you have created geometries, you can use the Grade menu to colour grade them.

    To create geometries:

    1. Press the Geom button on the Navigation panel.

      The Rectangle, Circle, Wipe (in Dual view), and Bezier (free-form geometry) options are activated.

    2. Use the numeric keys on the Navigation panel to select and enable a secondary layer. Press the number key once to select the layer, and then press it a second time to enable it. To enable layer 10, press the minus button (-). To enable layer 11, press 0. To enable layer 12, press the decimal button (.).
    3. Do one of the following:
      • Press F1 to add a rectangle.
      • Press F2 to add a circle.
      • Press F3 to add a wipe.
      • Press F4 to add a Bezier shape using the pen or mouse.
    4. Use the jog ball as a geometry mover and press the ALT and shot forward buttons to select the geometries on the current active secondary layer.
    5. On the Function panel, use the following controls to adjust the geometry.
      Use:To:
      WheelsModify the geometry's blur, colour, opacity, and softness.

      Wheel 1=Blur

      Wheel 2=Colour

      Wheel 3=Opacity

      Wheel 4=Softness

      The direction for edge softness is inwards or outwards depending on the direction that you rotate the wheel. To reset a wheel, press the button above it.

      Knobs at top leftScale the geometry.

      Knob 1=Size X

      Knob 2=Size Y

      Knob 3=Master (scales in locked proportions)

      To reset a knob, press the button below it.

      Knobs at top rightMove the geometry.

      Knob 1=Move X

      Knob 2=Move Y

      Knob 3=Rotate

      To reset a knob, press the button below it.

      First row of buttons at bottom rightLink secondary layers.

      F1=Add

      F3=Intersect

      F5=Subtract

      F7=Invert link

      Second row of buttons at bottom rightFurther modify softness.

      F2=Apply softness inside mask border

      F4=Apply softness outside mask border

      F6=Apply variable softness

      F8=Change softness type

      F1 button in centre columnDelete the currently active geometry.
      SHOW buttonToggle the geometry wireframe on or off.
    6. To colour grade the geometry, select either the Inside or Outside option button depending on whether colour grading should occur inside or outside the geometry. See Performing Colour Grading.