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Refine Models

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    Refine sketched features with 3D models.

    Refine features using 3D models as a shortcut to demonstrate an idea or flesh out a proposal. A 3D model can be almost any object type: buildings, trees, furniture, roads, railways, barriers, pipelines, or pipe connectors.

    There are two ways to refine your model:

    • Import a 3D model created with another application.
    • Drag and drop an instanced model style on to an existing feature, you can replace the existing asset with the one you drop or create a new asset.

    To import 3D models

    1. – Click Data Sources if the panel is not already displayed.

      Optionally, use the keyboard shortcut Alt + 1.

    2. On the Data Sources panel, do the following:
      • – ClickAdd File Data Source.
      • Click 3D Model.
      • Navigate to the folder where files are stored and select the model file.

        Infrastructure Modeler supports .FBX, .3DS, .OBJ, .DAE, and .DXF files.

      • Click Open.
    3. Once the data source appears in the Data Sources panel, double-click it to begin configuration.
    4. On the Data Source Configuration screen, do the following:
      • Specify a name for the model and, optionally, a description.
      • Specify the object types that the model represents.

        Click the entry under Type and select an appropriate entry. For example, select Buildings if you are importing a 3D building model.

    5. To change the coordinate system, origin, offset, scale, or rotation for the data, access the Geo Location tab.

      If you change the coordinate system, make sure to specify the coordinate system of the incoming data (not the coordinate system of the model). If the imported data uses a different coordinate system than your model uses, Infrastructure Modeler will transform the data to the model's coordinate system, without changing the original data store.

      Generally, Infrastructure Modeler can position the incoming data automatically, based on the data itself. To control the positioning manually, enter X, Y, Z coordinates for the position settings, or click Interactive Placing to position the data in the model using your mouse.

    6. To add a tooltip for the layer, access the Tooltip tab.

      A tooltip displays at the top of the right-click menu for the data. Click in the Tooltip area to enter the tooltip.

    7. Click the 3D Model tab to make optional settings.

      The preview display on this tab shows how the 3D model is affected by your settings. Those setting include:

      • Invert Orientation — Inverts the direction of the face normals that make up each surface of the model.
      • Texture Blend Mode — Controls the way in which texture images are combined with surface colors and lighting. Modulate tends to darken images while Decal lightens them.
      • Flip Y and Z — Controls whether the 'up' axis runs along the Y or Z axis. Some applications use the Y axis as the 'up' direction while others use the Z axis.
      • Invert Up Axis — Flips the model upside-down.
    8. Click Close & Refresh to apply your changes and see the results in the model.

    To drag and drop 3D models from a folder

    1. Using Windows Explorer, navigate to a folder containing the 3D models you want to use in your model.
    2. Click and drag a model from the folder and drop it into your model.

      The Data Source Configuration dialog box is displayed.

    3. Make the following settings:
      • Specify a name for the model and, optionally, a description.
      • Specify the object types that the model represents.

        Click the entry under Type and select an appropriate entry. For example, select Buildings if you are importing a 3D building model.

    4. On the Geo Location tab, set the coordinate system, origin, offset, scale, or rotation for the model.

      If you change the coordinate system, make sure to specify the coordinate system of the incoming data (not the coordinate system of the model). If the imported data uses a different coordinate system than your model uses, Infrastructure Modeler will transform the data to the model's coordinate system, without changing the original data store.

      Generally, Infrastructure Modeler can position the incoming data automatically, based on the data itself. To control the positioning manually, enter X, Y, Z coordinates for the position settings, or click Interactive Placing to position the data in the model using your mouse.

    5. To add a tooltip for the layer, access the Tooltip tab.

      A tooltip displays at the top of the right-click menu for the data. Click in the Tooltip area to enter the tooltip.

    6. Click the 3D Model tab to make optional settings.

      The preview display on this tab shows how the 3D model is affected by your settings. Those setting include:

      • Invert Orientation — Inverts the direction of the face normals that make up each surface of the model.
      • Texture Blend Mode — Controls the way in which texture images are combined with surface colors and lighting. Modulate tends to darken images while Decal lightens them.
      • Flip Y and Z — Controls whether the 'up' axis runs along the Y or Z axis. Some applications use the Y axis as the 'up' direction while others use the Z axis.
      • Invert Up Axis — Flips the model upside-down.
    7. Click Close & Refresh to apply your changes and see the results in the model.

    To create an instanced model style

    1. – Click Style Palette, if the Style Palette is not already open.
    2. Click the Model tab.
    3. – In the Catalog Editing section of the palette, click Add a New Style Catalog.

      You'll create a new catalog to keep your models separate from the stock models.

    4. Specify a name for your new catalog file, then enter a name for the catalog in the file.
    5. – In the Style Editing section of the palette, click Add a New Style to the Current Catalog Above.

      – A new instanced style is added to the catalog.

    6. – Make sure the new style is selected and click Edit the Properties of the Selected Style.

      The Instanced Model Editor dialog box is displayed.

    7. In the Name field, enter a new name for the style.
    8. – Click the Browse button next to the Model URI field.
    9. Navigate to the folder where your models are stored.
    10. Select a model and click Open.
    11. Make any necessary settings to the orientation or axes, and then click OK.

      You're now ready to use your new instanced model style.

    To use an instanced model styles

    When you have a style catalog of instanced models, you can use them to replace a sketched feature or a feature imported from a data source.

    1. – Click Style Palette, if the Style Palette is not already open.
    2. Click the Model tab.
    3. From the list of style catalogs, open the catalog where you added your models.
    4. Click and drag one of your instanced model styles on to a 'target' feature in the model.

      Valid 'target' features turn green to show you can apply the instanced model style.

    5. When you've found your 'target' feature, release the mouse button.

      The model refreshes and the original feature is replaced with the new model.

    To undo the application of an instanced model style

    You may find it necessary to undo the application of an instanced model style to a feature.

    1. Select the feature to which you applied the instanced model style.
    2. – Click Properties to open the Properties palette, if it's not already open.
    3. In the Stylization section, select the Manual Style entry.
    4. Press the Delete key to clear the field.
    5. Click Update, if Auto Update is not active.
    6. Press the Esc key to clear the selection.

      The original feature is returned to the model.