Alter assets in the city model.
After you've built your project and added features to your model or proposals, inevitably, you'll have to make changes to your model or conceptual designs. Any object(s) you add or import to a city model can be modified. You also have a variety of methods you can use to modify those objects.
For example, you can use gizmos to move and rotate selected objects, or drag control points to adjust their boundaries. You can alter attributes in the , or you can use an expression to modify objects.
You cannot directly undo changes in a proposal or model. However, you can return to the state of your original data by regenerating. This is not necessarily the original state of your model, since it refreshes the model with up-to-date data from the original data sources. Regenerating will override any changes you've made, either due to sketching or adjusting features.
If the model is large, regeneration can take a long time. You can interrupt regeneration at any point. This results in a lower level of detail for areas that were not completely regenerated. You can resume the regeneration process later.
Use gizmos for quick location, orientation, and height/elevation changes.
Move control points to change boundaries and paths.
All objects have properties that can be changed to affect the object.