Table of contents
No headersIn Orthographic Camera mode , a 3D model appears flat and unlike objects observed in the real world. All the points of a model project along lines parallel to their positions on the screen. All same-length parallel edges display as the same length, even when you orient them so one edge is closer to you than the other.
Use Orthographic Camera mode to confirm visually, or compare the relative dimensions of entities.
NoteThe term "camera mode" indicates only the particular view method used for models in the graphics window. It is not meant to indicate that you can record actions that take place in the graphics window by choosing either Orthographic Camera mode or Perspective Camera mode.
Procedures
Change to Orthographic view mode
- Activate the View tab on the ribbon.
- In the Appearance panel, select Orthographic.
References
View mode
Sets the view mode to Orthographic Camera mode or Perspective Camera mode .
Model view with mode set to perspective camera:
Model view with mode set to orthographic camera:
Access: | On the View tab, Appearance panel, select either Orthographic or Perspective. |
The following table describes key combinations for accessing the different zoom and pan types.
Zoom or Pan type | Orthographic Camera mode | Perspective Camera mode | Keys/ Commands |
Camera Translation Pan | Yes | Yes | F2 / Pan |
Camera Pivot Pan | Yes | Yes | SHIFT+F2 / Pan |
Camera Position Zoom | Yes | Yes | F3 / Zoom |
Camera Position/Camera Target Point Zoom | No | Yes | SHIFT+F3 / Zoom |
Lens Focal Length Zoom | No | Yes | CTRL+F3 / Zoom |
Set Perspective Distortion | No | Yes | SHIFT+CTRL+F3 / Zoom |
Zoom Window | No | Yes | SHIFT+F3 / Zoom |