Why do I see so many appearances in the Document Appearances section of the Appearance Browser?
The appearances displayed in the Document Appearance section are the color styles that are cached in the document. Depending on the age of the document, how you managed style migration in the past, and how you used styles, the number of appearances in a legacy document may range from a few to many.
What do I do to keep my custom color styles as Appearances?
You need to create a custom library and populate the library with the appearances you want to keep from all documents containing a unique custom appearance.
Create and populate a custom library
* Right-click the new library in the lower left pane and click Create Category.
* Name the Category.
How do I purge the unused Appearances?
The migrated appearance looks different from what I want. Why so and how do I modify it?
Appearances display differently depending on the visual style in use. Shaded visual styles differ from Realistic visual styles due to the appearance properties used for displaying those visual styles.
When working with the Material and Appearance user interface, ray tracing is disabled (it is enabled by default when using the Realistic visual style), thus selecting an material or appearance that is consistent with your needs when ray traced may require modifying the appearance or creating a new appearance.
The Generic Appearance type exposes more properties than any other appearance type. The number of exposed properties changes based on the type. So, let’s do a brief walk-through of an example of making a new appearance.
- Create a new Generic Appearance. A new appearance is added to the Document section and opened in the Appearance Editor.
The following image shows you what to expect based on the appearance definition and which visual style mode is active. On the left, it is the Shaded Visual Style and on the right the Realistic Visual Style.
Figure 2: Inventor 2013 Shaded and Realistic visual styles
As you can see, there is a difference in color and shininess. This is attributable to the properties that are not used in the Shaded visual style when rendering the scene. See the Appearance Editor documentation for details on which appearance type properties are supported in the Shaded visual style.
My appearance texture looks incorrect. How do I adjust it?
Custom color styles with texture maps may require some additional texture modifications. Adjusting textures requires being in the Appearance Editor or using the Adjust Appearance in-canvas tools. We will consider how this is done using the Appearance Editor and picking up the process from where it was in the previous question.
- to break the aspect ratio link.
Where can I learn more about Material and Appearance libraries and the associated definitions?
Much of the information in this document is found in WikiHelp. There you will find procedures for: