The point design is used to graphically display the location of a set of coordinates as well as specifying the location of a point using a variety of geometric methods. The point can be located by using a Cartesian coordinate system and specifying its x, y, and z location. It can also be located by using an angle and radius measured from the localFrame: of the part. The point design can also be useful as a location marker in the graphics window.
This is the location of the point.
Angle in degrees on the local X-Y plane from the local X axis to the location of the point.
Distance from the origin of the localFrame to the location of the point.
The origin of the new point can be calculated by providing this point as a reference and offsetting it by the offset vector.
Vector used to offset the basePoint point to calculate the new point design's origin.
Location of the new point along the X axis of the worldFrame.
Location of the new point along the Y axis of the worldFrame.
Location of the new point along the Z axis of the worldFrame.
<x y z> Calculates the origin from a point at the x, y,and z coordinates of the worldFrame.
<angle radius> Calculates the origin point from the angle on the localFrame's X-Y axis as measured from the localFrame's X axis, and the radius from the localFrame's origin.
<basePoint offset> Calculates the origin from the basePoint's location plus the offset vector.