
The point design is used to graphically display the location of a set of coordinates as well as specifying the location of a point using a variety of geometric methods. The point can be located by using a Cartesian coordinate system and specifying its x, y, and z location. It can also be located by using an angle and radius measured from the localFrame: of the part. The point design can also be useful as a location marker in the graphics window.
| Name | Type | Description |
|---|---|---|
| angle | number | Angle in degrees on the local X-Y plane from the local X axis to the location of the point. |
| radius | number | Distance from the origin of the localFrame to the location of the point. |
| basePoint | point | The origin of the new point can be calculated by providing this point as a reference and offsetting it by the offset vector. |
| offset | vector | Vector used to offset the basePoint point to calculate the new point design's origin. |
| x | number | Location of the new point along the X axis of the worldFrame. |
| y | number | Location of the new point along the Y axis of the worldFrame. |
| z | number | Location of the new point along the Z axis of the worldFrame. |
<x y z> Calculates the origin from a point at the x, y,and z coordinates of the worldFrame.
<angle radius> Calculates the origin point from the angle on the localFrame's X-Y axis as measured from the localFrame's X axis, and the radius from the localFrame's origin.
<basePoint offset> Calculates the origin from the basePoint's location plus the offset vector.