
Inventor Fusion uses direct modeling, which allows you to change model geometry without impacting other features. This behavior makes it easy to create and modify models, but you can also make unintended changes to the model. Define the geometry relationships as the model matures so that you can lock down the shape of the model.
Use body constraints to make planar faces coplanar, parallel, or perpendicular, and to make cylinders concentric. Body constraints create relationships between the faces, but do not control the size or location in the model.
Body constraints are added to a Constraints folder in the browser. The faces are highlighted when you click on a constraint. You can delete a constraint, but you cannot edit it to change the type or the face selections.

Body constraints are used with model dimensions to define the model and capture relationships. Use body constraints to create relationships between geometry, such as making two cylinders concentric. Use dimensions to locate and define the size of geometry and features, such as the diameter and location of a hole. See the Working With Model Dimensions and Body Constraints section for more information.
Body constraints create relationships between geometry in a single component. Use assembly constraints to position components and create constraints between them. See the Position and Constrain Components topic for more information.
Use body constraints to constrain faces and edges within a single component. Body constraints cause the body to maintain it’s shape as changes are made. For example, if you make two faces parallel, both faces update if one of them is moved to a different angle.
Body constraints define relationships between model geometry in a single component. You cannot create body constraints between components. Use Assemble to create geometric constraints between components.
Body constraints do not display in the graphics window, but they are added to a Constraints folder in the browser. Click on a constraint to highlight it in the graphics window.

The following types of Body constraints can be created:
Body constraints are added to a Constraints folder in the browser. The faces highlight when you pause the cursor over a constraint. You can rename constraints to make it easier to identify them. You cannot edit a constraint; you can only delete it from the browser and create a new one.
Work with body constraints and model dimensions
Use a combination of body constraints and model dimensions to control the size and shape of a model. Body constraints define geometric relationships between faces and edges within a single component. Model Dimensions define the size and location of model edges, both within a component and between components.
When the model is changed, Inventor Fusion analyzes the body constraints and model dimensions to maintain the shape of the model and the size of features. The body constraints are solved first, and then the model dimensions. An error displays if there is a conflict.
For more information on using dimensions to define the size and location of model edges, see the Model Dimensions and Annotations topic.
For information using assembly constraints to position components relative to each other, see the Position and Constrain Components.