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1054 views1 edit(s)3931 characters(s) Page last modified 21:41, 16 Mar 2012 by contentconnector
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Tweak Faces

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    Use Tweak Face to modify the 3D model. Tweak face moves the selected faces and trims or extends adjacent faces.

    Edit geometry using Tweak

    1. Switch the toolbar workspace to Solid, Surface, or Assemble.
    2. Expand the Modify pull-down then select Tweak Faces.
    3. Select the faces to tweak.
    4. Drag a manipulator or enter values in the dialog box.
    5. Right-click and select OK.
    NoteYou can snap to existing geometry when tweaking faces. Drag a manipulator to activate it then select the geometry to snap to.

    Tweak dialog box

    Faces

    Enables the selection of faces to tweak.

    X Distance

    Specifies the distance to move in the X direction.

    Y Distance

    Specifies the distance to move in the Y direction.

    Z Distance

    Specifies the distance to move in the Z direction.

    X Angle

    Specifies the angle to rotate around the X axis.

    Y Angle

    Specifies the angle to rotate around the Y axis.

    Z Angle

    Specifies the angle to rotate around the Z axis.