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The browser presents an organized view of the data in your design in a tree format, like the navigation pane in Windows Explorer. Context menus have tools and commands for the selected object type. Some are specific to the browser and some are also available in the graphics window.
Objects are cross-highlighted in the browser and graphics window. Selecting an object in the browser also highlights it in the graphics window, and selecting an object in the graphics window highlights it in the browser. Cross-highlighting provides visual feedback and simplifies selecting a particular object so you can edit it in the other environment.
Browser items and controls
Some items have links to sections and topics with more information.
- Close the browser and expand/collapse the browser.
- Click the light bulb to turn visibility of an object on or off.
- The Units nodes displays the default units for the asset. The Units node provides access to change the units.
- The Origin folder has the X-Y-Z coordinate system. Components and created features are positioned relative to the parent coordinate system.
- A blue background indicates the active component.
- Joints position components relative to each other.
- Child components can contain features and other components. This hierarchy organizes the model by grouping related features and components together.
- Joint origins are used to create and position joints.
- A component can have multiple bodies. A body can be a solid or a surface.
- Sketches contain 2D geometry for creating features.
- There are two types of features, created and placed. Created features, such as extrude and revolve, are new entities in the graphics window. Placed features, such as fillets and holes, modify existing features.
- Objects can be mirrored and patterned to organize the browser and capture information on how objects are related. For example, if a component has a row of holes, a pattern locates the holes and groups them in the browser.