Manipulators are 3D tools that display while a command is active. Drag the manipulator to change a value or location.
The active manipulator lights up and inactive manipulators are dimmed. Click on a manipulator to activate it.
Sketch and Feature commands use arrow and ring manipulators. Move, Move Components, and Tweak Faces use a triad manipulator.
Many manipulators can snap to other geometry on your model. While a manipulator is active, you can move your cursor over other geometry to display prompts for snapping.
Feature and Model Geometry Manipulators
Use manipulators to create features and modify model geometry interactively. The active manipulator lights up and show a dashed line while inactive manipulators are dimmed. Click on a manipulator to activate it or press the <Tab> key to cycle between manipulators.
There are three basic manipulator types. The purpose of each manipulator can vary by command:
The triad provides constrained translation or rotation for an object. The triad has arrow, plane, and radial manipulators. You can translate using the arrows or planes; and rotate using the radial arrow.
Drag the manipulator to complete (or preview) the operation. The value that is set by dragging the manipulator can also be set in mini-toolbar or the dialog box.
The active manipulator lights up and inactive manipulators are dimmed. Click on a manipulator to activate it.
Many manipulators can also snap to other geometry on your model. Move your cursor over other geometry to display a prompt for snapping. When you snap a manipulator to other geometry, the manipulator becomes blue to indicate it is constrained.