Table of contents
No headers Use Tweak Face to modify the 3D model. Tweak face moves the selected faces and trims or extends adjacent faces.
Edit geometry using Tweak
- Switch the toolbar workspace to Solid, Surface, or Assemble.
- Expand the Modify pull-down then select Tweak Faces.
- Select the faces to tweak.
- Drag a manipulator or enter values in the dialog box.
- Right-click and select OK.
NoteYou can snap to existing geometry when tweaking faces. Drag a manipulator to activate it then select the geometry to snap to.
Tweak dialog box
Faces
Enables the selection of faces to tweak.
X Distance
Specifies the distance to move in the X direction.
Y Distance
Specifies the distance to move in the Y direction.
Z Distance
Specifies the distance to move in the Z direction.
X Angle
Specifies the angle to rotate around the X axis.
Y Angle
Specifies the angle to rotate around the Y axis.
Z Angle
Specifies the angle to rotate around the Z axis.