
The graphics display of your model is referred to as a view on the model. It can also be referred to as a scene. How the view looks will vary based on the settings you apply to the view. The contributing elements are visual styles, ground plane, ground reflections, shadows, lighting, and camera projection.
Display Rendering
Scenes, what you see in the graphics area, are displayed using either hardware rendering or software rendering. Each has distinct properties and advantages. Hardware rendering is optimized for use when designing and working with your data. Software rendering has been optimized to provide a rich, real-time visualization environment and uses all of the machines available core processors.
Visual Styles
Visual styles define the way the model faces and edges appear in the view. There are several standard visual styles to suit various modeling needs.
Ray Tracing
Ray tracing enhances shadows and transparency effects, which provide a realistic visual experience. With ray tracing, a specific rendering environment for realistic viewing is not required. It turns on automatically when you select the Realistic visual style. You can also use it with the Monochrome visual style. Ray Tracing is disabled for all other visual styles.
You can use Save Copy As to save a ray traced display as an image. The default image options save immediately. If you specify a different screen resolution, the display renders that resolution during the save operation.
Ray tracing uses the highest resolution of the installed Autodesk Material Library. The render process uses all of the available processor cores of a computer (machine) while it runs the software.
You can disable ray tracing on the View tab
Appearance panel, or by the settings in the document or application options.
Ground Plane and Reflections
You can turn on the ground plane to provide a sense of an up direction in the scene. You can also display reflections of your model in the ground plane giving the view a showroom floor effect.
Shadows
The shadow options allow you to enhance the appearance and clarity of the model. Ground shadows, object shadows, and ambient shadows can be applied individually or as a whole. For example, you could use ambient and object shadows when working on complex shapes to bring out subtle details. Or, use ground shadows when presenting your final work. Turning on all shadow options provides the most realistic result.
Lighting Style
Lighting dramatically affects the appearance of a model. Each document supports one active lighting style which can be changed or modified to suit your needs. Lighting styles support image based lighting, and can show the model in a surrounding environment.
Camera Projection
Choose from either orthographic or perspective projection. When modeling orthographic projection is often easiest to use, whereas when creating realistic imagery, perspective is the preferred view projection.
Document Appearance Control
Application options provide control over the initial view appearance. You can specify that all documents open with a specific visual style, or at a document level specify a visual style the document opens with. Each document is able to carry specific display appearance parameters for the elements mentioned. Document appearance control allows you to open any document in the manner you want it displayed regardless of how other models are displayed.
View Overrides
The view elements can be temporarily overridden by using the controls on the ribbon View tab in the Appearance panel. Changes made from the ribbon reflect a temporary override of the scene elements and do not get stored with the document or application appearance settings.
View effect settings access points are located at the bottom of each list, such as lighting styles, shadows, and so on. Click Settings... to launch the document based dialog box for that view effect. Modifications made appear in the document immediately and persist when the settings are saved.

The appearance of model faces and edges in the graphics window is called a visual style. As shown below, there are several visual styles to choose from.
In the Engineer's Notebook, you can change the visual style of an individual view or all views in the note.
To temporarily override the visual style in the active window, click one of the visual styles on the View tab
Appearance panel. Changing appearance from the ribbon is an override of the current appearance settings. It does not alter persisted application or document appearance settings.
To establish the document appearance and persist the parameters, see Customize work environments in Autodesk Inventor LT.
To establish application appearance settings and persist the parameters, see Application Options settings for the application.
The available visual styles include:

The ground plane is the means of representing an up direction in model space and provides a visual cue for model scale. When rotating the model using the view controls, the ground plane relationship to the model remains intact. When viewing the model from beneath the ground plane, the plane is hidden until the camera position is above the ground plane.
The ground plane settings changes are maintained in document settings, allowing each document to have a unique ground plane setting. At any time, you can temporarily override visibility of the Ground Plane by means of the View tab
Appearance panel.
Ground plane On and Off changes are session based. Changes to the Ground Plane Settings are document based and preserved with the document on Save.
To display the ground plane temporarily
On the ribbon View tab, in the Appearance panel, click Ground Plane. The action turns on visibility of the ground plane, placing a check next to the list item. The command icon updates to display the current state.
Click the command again to turn off the ground plane visibility.
To display the ground plane every time the model opens
You can display other effects, such as shadows and reflections with the ground plane visible or not visible.
Adjusting ground plane settings

There are several parameters that define the ground plane, the position, opacity, color, and so on. These settings enable a more adaptable use of the ground plane when modeling or creating imagery of your design. Use the ground plane settings to:
To access to Ground Plane Settings dialog box from the Ribbon UI:
Appearance panel
Ground Plane drop down list, click SettingsThe ground plane orientation is established in relation to the ViewCube Bottom and remains parallel to it. Positional values, positive or negative, are in relation to the ViewCube. To reorient the ground plane you must modify the ViewCube orientation. Orient the camera to look down toward where you want the ground plane. Then, in the ViewCube context menu, select “Set current view as Top”.
To position the ground plane
Appearance panel
Ground Plane drop down list, then click Settings...
. The ground plane, if not visible, displays so you can see adjustments you make relative to the model display.
Resize the ground plane
To manually resize the ground plane:
Appearance panel
Ground Plane drop down list, click Settings to display the dialog box.Shadows and reflections, when turned on, are seen in the ground plane. However, ground plane visibility is not required to see these effects.

Ground reflections give a sense of depth and dimension to the model view. They can also reveal features that are hidden from the current camera angle.
Ground Reflections can be turned on for the active documents, on a per document basis, or for all models you open. Use the Application Options settings for affecting all models.
To display ground reflections temporarily in the current view, in the View tab
Appearance panel, click the Ground Reflections. The command icon updates to show the current state.
Appearance panel.To display ground reflections globally, when any model opens, use application options appearance settings.

.To display ground reflections on a per document basis use document appearance settings.

.Shadows provide more realism when viewing models by enhancing subtle form details and by providing a sense of orientation when ground shadows are used. Ground shadows, object shadows, and ambient shadows can, all or individually, be applied to enhance model visualization.
All Shadows is an ease of use control to turn on all shadow options with one click.
On the View tab, Appearance panel, click the down arrow on the Shadow command and select the desired shadow setting. The shadow settings are checkboxes, so you can turn on more than one setting at a time.
Clicking Settings... to display the active lighting style in the Styles Editor. Toward the bottom of the dialog box is a section named Shadow Settings. Use these settings to modify the ground shadow effect parameters for:
The effect increases when the slider value is increased.
Change the active lighting style
Lighting plays an important part in visualizing and communicating your design. Light direction, color, brightness work together to complement your design. Choosing a complementary light and modifying to fine tune the style is important to the visualization task. Lighting also affects the shadows in the scene. Before modifying a lighting style, it is good to display the shadow options you intend to use with it, to ensure fidelity.
You can change the active lighting style from within the View tab, Appearance panel. Click the lighting style control and select the desired style from the list.
Modify a lighting style
At the bottom of the lighting style list, click Settings... to access the Style Editor. The Style Editor dialog box displays with the active lighting style settings.
To modify the active lighting style:
You can modify the following settings:
Ray tracing enhances model visualization by taking multiple samples of light as it contacts various objects in the scene. Ray tracing is available with either the Realistic visual style, enabled automatically, or with the Monochrome visual style by manually enabling it.
When enabling ray tracing the bar appears unfolded in the lower right corner of the display. The process begins using the default settings. When complete, the ray tracing bar auto-hides after a couple of seconds. To access the bar, move the cursor into the lower right corner of the display and the bar auto-displays.
The mode section folds and unfolds to provide access to the three modes. To unfold the mode section, move the cursor over the arrow in the bar title. The progress section remains visible whenever the bar is visible
Automatically view your design with ray tracing:
On the View tab, in the Appearance panel, select the Realistic visual style. Ray tracing is automatically enabled and the display immediately begins to render with ray tracing using the default settings. If ray tracing has been used in the current session with the open document, the most recent settings are used.
On the View tab, in the Appearance panel, click Ray Tracing to enable or disable the feature.
Use the options in the Ray Tracing bar, lower right in the display area, to select the appropriate ray tracing mode for your need.
Click Pause to interrupt the scene rendering. Click Continue to resume rendering.
Why might you do this? You may want an image of the design and select the Best ray tracing mode. When the display refinement is sufficient for your needs, you can halt the rendering process and save the current view to an image file.
The display renders using the highest resolution of the installed Autodesk Material Library. To save the rendered display to an image use Save Copy As. The image format default options are output without further rendering the display. Changes to the output size require the display to be rendered again.
Changing the view orientation or settings restarts the render process. The progress bar updates to show current rendering progress.
You can disable the use of ray tracing by:

Visual Styles control the model face and edge display in the graphics window. The commands change the graphics window view display of the active part. In the Engineer's Notebook, you can change the visual style of an individual view or all views in the note.
Sets display of ground, object, and ambient shadows. Shadow appearance settings and direction are controlled by the active lighting style.
Wireframe visual styles use only ground shadows.
Access: | On the View tab, Appearance panel, click the down arrow on the Shadow command, and then choose Ground Shadows, Object Shadows, or Ambient Shadows. All Shadows toggles shadow display. |
These settings control the color, grid spacing, and reflection of the ground plane.
Access: | ![]() Ground Plane command |
Ray tracing provides an enhanced visualization experience reducing the need for a separate rendering environment for producing realistic views of your design.
Ray tracing is available for use only with the Realistic and Monochrome visual styles. Ray tracing can be enabled or disabled manually through the ribbon access point. Ray tracing uses the highest resolution of the installed Autodesk Material Library. The display rendering process uses all available cores of the machine.
When changing to the Realistic visual style, the ray tracing bar displays unfolded in the lower right corner of the display using the default options. If no modifications are made, the bar auto-hides when the ray tracing process is completed. Moving the cursor into the bar area causes the bar to redisplay.
When interacting with the bar options, the mode section will fold when the cursor moves our of that area. Move the cursor over the bar title area to unfold the section.
Changing the view orientation or starting another command will interrupt the ray tracing process. Where applicable, such as when using Orbit, the ray trace process reinitializes when the active command ceases being used. For other commands, ray tracing disables automatically. To re-enable ray tracing use the ribbon access point.
Render Mode Definitions
Ray Tracing Controls
The following list shows which visual styles can can have ray tracing enabled and their default state when selected.
Visual Style | Ray Tracing default |
Realistic | Enabled automatically. |
Monochrome | Disabled, manually enable via the ribbon access point. |
When ray tracing is actively rendering the display, and the rendering process takes more than 3 seconds, a progress bar appears in the lower right corner of the display. Clicking the "X" disables ray tracing and closes the progress bar.
The rendered display can be saved as an image using Save Copy As. If the output options are left at the default, saving the image happens quickly. If the dimensions are changed it is necessary for the display to rerender.