When you animate a part, camera, or light the result is an “action” placed in the animation timeline. Animation actions are easily modified either directly or through the same dialog that was used to create them. You can drag the action along the timeline, edit the start or end time positions, and mirror the action for an easy reversal of the action. You can rename the Studio nodes in the Scene or Animation browser. Renaming in one browser affects both.
Video Producer, part of Inventor Studio, enables the use of multiple camera footage, called shots, still shots, and shot transitions to produce a more cinematic animation.
Composing an animation can be as simple as creating a turntable camera or as complex as a fly-by camera following a path while your product goes through its paces and interacts with other objects. You determine the level of complexity. As always, keeping it simple makes it easier and faster to produce.
When composing an animation consider the following:
If you have not created a storyboard before, here are a few steps toward making a simple one. These steps can be done digitally (various software products are available for this) or by hand.
Use Inventor Studio to use one or more cameras to create composited animations. Video Producer has commands to combine the footage from one or more cameras, from any of the animations in the open document, into video footage. Additionally, there are shot transitions, such as fade and gradient wipe, that enable a more cinematic look for your animation.
Using Video Producer you can:
When you activate the Video Producer command, the software takes snapshots of all existing cameras and places them in the Shot browser in the dialog box. The number of shots captured depends on the number of cameras you defined for your images and animations, and how many animated sequences each camera was assigned. For example, a camera that was animated as a turntable has one snapshot to represent the camera. A camera that was animated three times in an animation has three shots in the browser, one for each animated sequence.
Use transitions to blend two shots with an effect between them. You can create and maintain multiple productions inside your part.
Inventor Studio provides commands for rendering during the animation design process or for final output.
If, during animation design, you are curious what your animation looks like, but not concerned with the final rendered appearance, you can do a preview render. Preview renders use the standard Inventor graphic system for producing the animation output. You can quickly render the animation to see part motion and camera animation without waiting the lengthy time that is required for a realistic rendered result.
Later, when the animation is complete, you can render it with full lighting and reflection using the Shaded render type or you can use the Illustration type to produce a more “cartoon” looking rendering. Also, if you used Video Producer to composite various camera shots and transitions into video footage, you render its output.
When you use the render animation command you can:
Before you begin the animation procedures:
Alternatively, open the Animation Timeline. The last animation is activated.
When an animation is activated, the animation commands are available, and the Animation Timeline is displayed.
To modify the start and end of an action, drag the start and end of any of the action bars.
To reposition an action within the row, click and drag the mid-section of the bar. There is no change to the duration. You can double-click an action to display its dialog box for editing.
Workflows for animation commands
Control the timing of all actions in the animation, and play the animation.
The current time indicator is the topmost item. You can drag it to a new position, and the animation updates accordingly.
To change the start time for an action, select the action bar and drag the start or end handle to the desired time position. The position does not have to coincide with the current time indicator.
You can copy and paste actions in the same row or of the same type into the timeline at another time location. The actions are pasted back to back. Drag the action bar to create gaps between actions.
Animate the values of one or more user parameters. Available only in files that contain user parameters.
Right-click the parameter you want to animate, and then select Animate Parameter. All of the user-defined parameters in the active file are listed. User parameters that were previously animated are stored in the Animation Favorites folder.
On the Acceleration tab, set the velocity, or select Constant speed so that there is constant speed throughout the animation action.
Fast Action alternative method:

Specify an existing camera or create a new one, and define the playback path and time.
If you want a turntable effect, select the Turntable option on the Turntable tab.
You can create product walk-throughs or fly-bys. To animate a camera along a path you must:


Lighting Styles, individual lights in styles, and local lights can be animated. Animated lights are displayed in the animation browser. When animating lights certain parameters are available for use, such as position, target (spot only), color, and so on. As with other animated objects, the animated light action can be edited in the timeline either through the context menu or by double-clicking the action bar in the timeline.
When you implement a turntable effect as a function of a camera, the camera rotates around a stationary model.
When you implement a model turntable, the model rotates in front of a stationary camera.

In the graphics area, a turntable axis and direction graphic is displayed so you can verify your selections.
Click +/- to use acceleration. In this case, specify the duration of the action and number of revolutions, and the acceleration input dictates the speed they are accomplished. The default is Constant Speed.
When a loop is the first or only action, the action bar spans the full animation. You can adjust the time span to make space for a new action.
When you place a turntable action between two existing actions in the timeline, the loop spans the entire time between them.
To delete the turntable action, delete the action bar in the browser, or clear the selection of the Turntable check box.
Video Producer enables the creation of a more cinematic animation through the combining of camera shots coupled with the use of shot transitions. In Video Producer, you drag and drop shots and transitions onto the timeline and edit their handles to create a composited video for output. Preview rendering the result and refining the output helps you quickly produce a compelling animation.
The following steps outline how to create composite video output with transitions:

Video Producer timeline during a drag and drop operation for shots and transitions.


Rendering an animation outputs the animation according to the settings you specify in the render dialog box. There are three tabs in the dialog box that provide settings based on the selections you make on the General tab. We recomend using the Preview Render option to confirm the camera shows the animation in the way you want.
Before you render an animation, must make sure that no productions are active. In the browser, expand the production folder and if a production is active, it will have a check mark next to it, right-click and deactivate it. Active productions take precedence over active animations at render time.
Specify rendering settings for an animation.On the ribbon, click ![]()
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Specifies the duration in seconds for each of the actions that comprise an animation. Plays the actions in an animation in sequence, or plays actions specified in the timeline. When opened, activates the last animation.
Access: | On the Render tab, Animate panel, click an animation command. Both the animation command and the timeline are displayed. |
Plays the animation in the graphics area without rendering, and records a rendered version of the animation.
Controls the time span for each segment of an animation, and plays segments separately or in sequence. You can drag the slider from one position to another.
Sets the current time to a specified position on the time bar.
Arrows | Use the previous or next arrows to move the animation one unit of time as measured in the current time scale. |
Current time mark | Indicates the current time position in the animation with a transparent box traveling over the time bar. You can drag the box to move from one position to another. |
Time bar | Displays the timeline and provides a visual indication of the time scale. |
Provides settings for the length and velocity of the animation.
Access: | In the Animation Timeline dialog box, click Animation Options. |
Length | Specifies values in minutes and seconds for the length of the animation. or
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Velocity Profile | Specifies values in time or percent of the three components of velocity: Start, Duration, and End. When a number is entered in a given box, the numbers in the other boxes are calculated automatically, and the requirement to click a selection is eliminated. Time is defined in seconds. The smallest acceptable increment is 1/10th of a second. Percentage values are calculated to total 100. The default percentages are 20, 60, 20.
Specify Velocity Specifies that you enter values for the velocity profile. Select this option to set the default velocity values for subsequent actions. Use Default Settings Specifies the default velocity profile of 20%, 60%, 20%. Constant Speed Specifies one speed throughout the action. Reset Restores default settings. |
Playback Interval | Enable When selected, specifies that you enter a value in Second for playback interval. Realtime playback is lost. The default is not selected. If you move the slider quickly from 1.0s to 30.0s, the interval speed plays everything until it catches up with the time where you set the slider. It prevents the solver state from changing too abruptly. This advanced setting measurably affects those interactive areas noted. Second Specifies the rate for playback of animations, editing actions, and dragging the slider. The default setting is 0.50 seconds when Enable is checked. |
Animation Favorites - Constraints
Defines user parameters in the current document.
Lists user parameters and parameters that were renamed. Provides a means to add selected parameters to the Animation Favorites folder in the Browser. Available only with files that contain parameters.
Animation Favorites - Parameters
Parameters that were animated or nominated as favorites occupy the Animation Favorites folder. Their presence in the folder enables the special animation double-click behavior described here.
Access: | Animation Favorites folder, double-click the parameter node. |
Set the timeline to the position you want. double-click the animation favorites node for the parameter you want to animate. Specify the parameter “end” value. A new action is created at the current time position beginning from the previous action. If the edit is performed during a time position when the animated parameter is updating the action is split into two actions.
Animate Parameter | Adds an animate parameter action to the timeline using the parameter value you specify. |
Animate positional representations
Specifies an existing camera, activates it, and defines the playback path and time.
If the camera was selected before the command activation, the selected camera is used. Otherwise, you specify the camera to animate.
Specifies the parameters to be animated over a time duration. If the lighting style or light is selected before command activation, the available parameters apply to that selected object. If the command is activated before a selection, you specify the lighting style or light for the command. .
Access: | And then select the light style or light to animate. From the Scene browser, right-click a lighting style or light node and select Animate Lights. |
Specifies camera shots and transitions that are combined and rendered as one animation. The camera shots can come from any Studio camera in the active document.
Transitions provide a means of smoothly moving between camera shots. These help improve the quality and clarity of the video production by helping the audience note changes in vantage points. Standard transition types are defined in the software..
To create a Production, right-click the Productions folder and select New.
To activate or deactivate a Production, right-click the Production node and select Activate. When a production is active the context menu entry Activate is checked.
Plays the production in the graphics area without rendering, and records a rendered version of the production. The production timeline reuses applicable animation timeline controls.
The Shots browser has a tree control that lists all cameras defined for the active part, no matter how many or few. Pausing the cursor over a shot node will preview the first frame of the shot.
To place a Shot into the timeline, drag and drop the shot onto the timeline. Alternatively, right-click the desired shot and select Add to timeline.
Editing a shot
Edit a timeline shot through a dialog box by double-clicking it or right-clicking and selecting Edit. Edit interactively by placing the cursor over the left or right edge of the shot, then click-drag to extend or contract the shot time.
When using the dialog box the following controls are available:
When multiple shots occupy the timeline, edit the sequence of the shots by dragging and dropping the shot where you want it. A shot cannot be dropped “inside” of another shot.
The Transitions browser contains a list of available camera transitions. Right-click and select Add to timeline to append a transition to the timeline. To insert a transition between shots, drag and drop the transition between the shots in the timeline.
Editing a transition
Edit a transition through the dialog box by double-clicking it or right-clicking and selecting Edit. To edit a transition interactively, place the cursor over the left or right edge of the transition, then click-drag to extend or contract it.
Specifies general settings for rendering animations.
When you select the Shaded or Illustration style, it is applied to the entire image or animation. Only one style can be applied at one time. Changes to the applied style must be done as a post process in an image editor.