Revit Structure
Revit MEP
Revit Architecture
In projects, Revit uses 3 types of elements:
- Model elements represent the actual 3D geometry of the building. They display in relevant views of the model.
Examples:
- Structural walls, slabs, ramps, and roofs
- Sinks, boilers, ducts, sprinklers, and electrical panels
- Walls, windows, doors, and roofs
- Datum elements help to define project context. For example, levels and reference planes are datum elements.
- View-specific elements display only in the views in which they are placed. They help to describe or document the model. For example, dimensions are view-specific elements.
Video: Exploring Model versus Annotation Components
Elements for Revit Architecture
Elements for Revit Structure
Elements for Revit MEP
There are 2 types of model elements:
Hosts (or host elements) are generally built in place at the construction site.
Examples:
- Structural walls and roofs
Model components are all the other types of elements in the building model.
Examples:
- Beams, structural columns, and 3D rebar
- Sinks, boilers, ducts, sprinklers, and electrical panels
- Windows, doors, and cabinets
There are 2 types of view-specific elements:
- Annotation elements are 2D components that document the model and maintain scale on paper. For example, dimensions, tags, and keynotes are annotation elements.
- Details are 2D items that provide details about the building model in a particular view. Examples include detail lines, filled regions, and 2D detail components.
This implementation provides flexibility for designers. Revit elements are designed to be created and modified by you directly; programming is not required. If you can draw, you can define new parametric elements in Revit.
In Revit, the elements determine their behavior largely from their context in the building. The context is determined by how you draw the component and the constraint relationships that are established with other components. Often, you do nothing to establish these relationships; they are implied by what you do and how you draw. In other cases, you can explicitly control them, by locking a dimension or aligning 2 walls, for example.