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Procedural Maps

    Table of contents
    1. 1. Topics in this section

    Procedural maps add further realism to a material.

    Topics in this section

    • Overview of Procedural Maps
    • Checker

      Applies a two-color checkerboard pattern to the material.

    • Gradient

      Creates gradients using colors, and blends.

    • Marble

      Applies a stone and vein color pattern.

    • Noise

      Creates random perturbation of a surface based on the interaction of two colors, texture maps or a combination.

    • Speckle

      Generates a speckled surface pattern.

    • Tiles

      Applies a brick or stacked tiling of colors or material mappings.

    • Waves

      Simulates water or wave effects.

    • Wood

      Creates the color and grain pattern of wood.