Procedural maps add further realism to a material.
Applies a two-color checkerboard pattern to the material.
Creates gradients using colors, and blends.
Applies a stone and vein color pattern.
Creates random perturbation of a surface based on the interaction of two colors, texture maps or a combination.
Generates a speckled surface pattern.
Applies a brick or stacked tiling of colors or material mappings.
Simulates water or wave effects.
Creates the color and grain pattern of wood.