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To use a unique color, design, pattern, texture, or bump map for a render appearance, you can specify an image file. You specify the file and its display properties (such as rotation and sample size) on the Appearance asset in the Material Editor. (See Changing the Appearance Properties of a Material.)
A complicated design or texture for a render appearance can increase the amount of time required to render an image. It is recommended not bringing in images that exceed 10K bit. See Render Performance and Materials
To specify an image file
- For Image, click the image that is displayed to open the Texture Editor.
Revit supports image files of the following types: BMP, JPG, JPEG, and PNG.
See Best Practice for Storing Image Files.
- For Sample Size, specify the size that the image represents.
For example, if the image represents 100 mm, enter 100.
- Under Position, for Rotate, specify degrees of rotation in a clockwise direction.
You can enter a value between 0 and 360, or use the slider.
- If you are specifying an image file to define a custom color, for Brightness, specify a value.
Brightness is a multiplier, so a value of 1.0 makes no change. If you specify 0.5, the brightness of the image is reduced by half.
- To reverse the image, click Invert.
For an image that defines a color, Invert reverses the light and dark colors in the image. For an image that defines a texture, Invert reverses the high and low points of the texture pattern.
- For texture properties, such as Finish Bumps and Bump Pattern, specify a value for Amount.
This value specifies the amplitude of surface irregularities. Enter 0 to make the surface flat. Enter higher values to increase the depth of the surface irregularities.