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827 views1 edit(s)2869 characters(s) Page last modified 11:18, 5 Jun 2012 by contentconnector
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Geometry

    Table of contents
    1. 1. Topics in this section

    You can use a variety of tools to model a part, a runner system, or a cooling system.

    Topics in this section

    • Geometry (Procedure)

      The following section describes different ways of selecting, deselecting, and saving model entities.

    • Geometry (Quick Reference)

      This group of tools is used to select and group specific entities to make modeling easier.

    • Nodes

      Modeling nodes are a type of modeling entity that are used to define a coordinate position in space. For example, nodes are used to identify the end points of a curve, or to model runner systems.

    • Curves

      A curve is a geometric line on your model. Curves can be straight lines between two points, or arcs comprising three or more points. Along with nodes and regions, curves are the building blocks of a model.

    • Regions

      A region is an area or group of adjacent entities. Regions may include both planar and non-planar surfaces.

    • Manipulating model entities

      The Move/Copy tools help you manipulate selected entities, or the entire model, around a specific coordinate system. These tools are useful for creating multi-cavity or family parts.