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365 views1 edit(s)1797 characters(s) Page last modified 17:26, 16 Dec 2012 by contentconnector
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Animating Garbage Masks

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    You can animate a garbage mask using the Shape channel in the Channel Editor or using spline keyframing, which animates individual Vertex channels. Vertex channels correspond to the vertices—or handles—that appear along the perimeter of the garbage mask. The Vertex channel names are contained in the Spline folder in the Channel Editor.

    You can apply tracking data to a mask's axis to animate a garbage mask. Existing keyframes are disregarded, after applying tracking data, you can animate individual vertices and make adjustments.