Managing materials in Rvt2013 is terribly slow. Could you please give us some hints on how to speed it up? I already changed the preview resolution to draft, I've changed the preview size to the minimum, I've purged all unused assets and materials, yet no speed improvement at all. Thanks in advance.
It gets tricky when I try to embed curtain walls into a curved Wall. If I sketch the curtain Wall over the solid one it won't embed. Then I really can't use the Cut Geometry tool because it will only allow you to select mullions and panels, but not the curtain system. I then discovered that instead of sketching the curtain Wall, create it by using the Pick Lines option and pick the center axis of the curved Wall. Only after doing that, the curtain Wall embedding works.
chandirap, please go to this wikihelp link and read the end comments:
I got lost in trying to find out about the parameter "Coarse Poche Material". I haven't yet found a full description of this in any of the wikihelp topics. Also this topic about "Capped Faces" seems relevant enough to have its own page. The link provided to "Materials" doesn't really help, could you please refer us to the specific links where we can learn all about "coarse poche material" and "capped faces"? Thanks
In-place voids are an excellent tool when working in coarse scale. They save the day. I would like to add some of my findings on this.
If you need to work medium and fine scale, say to show a detailed section of this slab rebate, the void doesn't do the job anymore because the 50mm recess will now show the structural material of the floor, not the finished floor. The same will happen with the rebate's perimeter edges.
Lately what I've been doing is to edit the floor in sketch mode, draw a closed loop where you want your rebate, finish the sketch and you will have a "hole" in the floor. Then duplicate your floor family to make another with the same properties except that you for the structure thickness, make it 50mm thinner. Then you create a new floor in this area only and it is automatically 50mm recessed, with the top finish material applied to it. So now it shows up correctly in your detail sections and it can be tagged or keynoted and scheduled correctly.
If you need to be more precise in your details, then place a Slab Edge along the rebate's perimeter with a rectangular profile being the thickness of the floor finish (i.e. ceramic tile). You will then have all the proper building elements modeled, ready to be shown in fine detail, tagged and scheduled.
There's probably a bug or something. Anyway since I needed to deliver, I figured out a workaround that would like to share if someone else has this same problem. I removed the background image in the visual styles dialogue. Then in my sheet I inserted the image (Insert--Image). Then I placed my realistic style view on top of the image with the crop region visible, so I could stretch and scale the image to the correct size.
What I am most surprised about this workaround, and I have no idea how this works, I could actually see the 2d image through the transparent elements of my model!!!. This is an unexpected bonus, considering that the image is just placed on the sheet and is not part of my view!!
I'm having a hard time trying to print some Realistic style views with a background image applied. The background image is fine on screen, but images get moved when printed!!! I tried it in 3 different computers, same results. I also tried printing out to a PDF file rather than on paper, same results. The background images move. Is there some software variable I'm not aware of?
1.-Could you please explain the difference between dependent views and "duplicate with detailing" views?
2.-when should we use dependent views as opposed to floor plan callouts?
3.-Using your example above, say we want to take the 1/A102 building to a separate view in order to show more information at a larger scale. In the new view we will want to have everything "rotated" to optimize sheet space. What's the best practice for this? Rotate the crop view and then do all the work in there?