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395 views1 edit(s)971 characters(s) Page last modified 07:27, 26 Nov 2012 by contentconnector
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Noise

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    Creates random perturbation of a surface based on the interaction of two colors, texture maps or a combination.

    You can use Noise to attenuate the repetitiveness aspect of bitmap and tiles. The noise procedural map uses two colors, sub-procedural maps or a combination of both to create a random pattern.